We are looking for a creative and motivated Level Designer HO interested in HOPA and Casual games. The candidate should understand hidden object gameplay mechanics and have knowledge of the parameters that affect game difficulty balance. They must be able to work in a team and collaborate with other project departments.
Required Skills and Experience:
Basic proficiency in Adobe Photoshop.
Experience working with XML.
Proficiency with text editors: Google Sheets, Google Docs.
Nice-to-Have:
Basic knowledge of Adobe After Effects.
Experience with in-game editors.
Experience working on HOPA games as a level designer/game designer and/or an active account in the game Hidden City.
Responsibilities:
Preparing art for project integration (Adobe Photoshop).
Configuring the game in in-game editors.
Testing and balancing HO gameplay.
Supporting existing content (bug fixing, rebalancing).
Maintaining balance documentation.
We Offer:
Participation in creating the best free-to-play HOPA game.
Work in a team of professionals who love making games.
Competitive salary.
Openness to your ideas.
Flexible start and end times for the workday.
Selection Process:
Introduction with HR Manager (Google Meet).
Test assignment.
Interview with the Lead and Project Producer.