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Senior Environment Artist – Biome

Activision

  • Design
  • Grafika
  • pin Warszawa, country flagPL
  • pin Malmö, country flagSE

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Job Description

Job Title:

Senior Environment Artist – Biome

Requisition ID:

R025931

Job Description:

Position available in Warsaw, Poland or Malmö, Sweden (On-Site Hybrid)

Elsewhere Entertainment is looking for a Senior Environment Artist – Biome to join the development of a new IP.

Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!

As a member of the Art department, you’ll craft compelling worlds and build realistic, detailed 3D environments that enhance the game's setting, story, and gameplay elements.

As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.

You’ll help us by…

  • Collaborate with art directors, environment artists, and designers to establish the look, feel, and mood of distinct biomes that align with the game’s narrative and art direction
  • Study real-world ecosystems, geology, and climate patterns to inform authenticity, diversity, and detail in biome creation
  • Produce and update style guides, asset lists, and biome setup documentation to ensure consistency across the project
  • Model, texture, and implement foliage, rocks, terrain features and other natural elements, ensuring they integrate seamlessly into the environment
  • Guide the use of procedural tools to craft believable ecosystems that balance artistic detail with gameplay needs
  • Develop high-quality, PBR-compliant materials for natural surfaces such as soil, grass, bark, and rocks, ensuring they react naturally to lighting and weather
  • Design natural environments that visually convey narrative, history, and a sense of place through composition and asset placement
  • Collaborate with technical artists to optimize biome content for all target platforms, using efficient shaders, instancing, and LODs while maintaining visual fidelity

You’re awesome because you have…

  • A strong portfolio demonstrating focus and passion for creation realistic destruction or physics simulations
  • At least 8 years of experience in creating Natural Environment or Prop Art in AAA game development with at least one AAA title connected to your name
  • Excellent artistic and design skills, including a keen eye for composition, color theory, and visual storytelling
  • Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, ZBrush, Substance Painter/Designer)
  • Experience working in Modern Game Engines with an awareness of game budgets, limits, and memory constraints
  • Ability to consistently resolve issues from a visual, production, and technical perspective
  • Basic ability to communicate visually utilizing traditional media
  • Effective communication and collaboration skills, with the ability to work well in a team environment
  • Ability to adapt to evolving project needs and work under tight deadlines

Bonus points for…

  • Experience in working in or developing procedural workflows via tools like Houdini or Unreal PCG
  • Experience with photogrammetry or other scanning techniques & workflows
  • Experience in working with terrain editing software like Gaia or World Creator
  • Experience in working with GIS software like QGIS or ArcGIS

Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

Our World
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

Ready to Activate Your Future?
#elsewhere