Job Title:
Shader Technical Artist (Senior or above)
Requisition ID:
R025412
Job Description:
This position available in Malmö / Sweden or Warsaw / Poland for On-Site Hybrid. For very experienced candidates with a proven track record of working remotely, WFH/Europe is a possibility.
Elsewhere Entertainment is looking for a Shader Technical Artist to join the development of a new IP.
Feed your creativity while collaborating with our team of highly skilled developers to build something innovative, exhilarating, and expansively entertaining.
As a member of the Technical Art department, you’ll put your amazing skills to use solving a wide range of challenges, including implementing artist tools and defining our pipeline and workflows.
As a member of the project, you’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration.
You’ll help us by—
- Driving next-generation shaders, materials and special effects, including asset creation pipelines and workflow.
- Collaborating with artists and engineers to deliver innovative ways of realizing our artistic vision in terms of quality, scale, and performance.
- Actively participating in maintaining technical asset production in terms of consistency, scalability, performance, and reusability.
- Working closely with engineers and peers to maximize benefits of our next-gen rendering pipeline.
You’re awesome because you have—
- 4+ years of experience as a Technical Artist in the games industry.
- Advanced expertise in real-time shader development HLSL/GLSL/Shader.
- Experience working with Graphs/Material Editors in Proprietary Game Engines, Unreal or Unity.
- Strong understanding of modern rendering pipelines, lighting, HDR, and post-processing effects.
- Solid grasp of PBR workflows and performance optimization techniques.
- Experience profiling and optimizing shaders and rendering performance across platforms.
- Ability to bridge the gap between art and engineering with clear communication and documentation.
Bonus points for—
- Experience working on AAA titles. Special preference for shipped titles with high visual fidelity and/or large content variety.
- Experience working with advanced rendering concepts: ray tracing, screen-space effects, compute shaders, meshlets, tessellation, …
- Proven leadership or managerial experience.
- Knowledge of Niagara (Unreal) or VFX Graph (Unity).
- Experience transferring materials/shaders between different workflows/DCCs/shader languages.
- Experience with machine learning.
- Experience with OpenUSD, MaterialX, and similar technologies.
- Experience working with consoles.
- Enjoyment of playing a variety of video game genres and titles.
Our World:
At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty® , Crash Bandicoot™, Tony Hawk™ Pro Skater™, and Guitar Hero™. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.
Ready to Activate Your Future?
#elsewhere