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Bloober Team
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DevOps

Bloober Team

  • Programming
  • pin Kraków, country flagPL

Working mode

No information

Working time

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Job Description

Working mode: On-site, Remote, Hybrid

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.


Currently we are looking for:

DevOps

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Below you will find some of the responsibilities on the role:

  • CI/CD (Continuous Integration / Continuous Deployment)

    • Game build automation (e.g. daily builds for different platforms – PC, consoles, Unreal Engine based),

    • Pipeline configuration for unit, integration, performance testing using unreal FTests /  Gauntlet  

    • Deploying game versions to test or live environments (e.g. patch updates (PC and consoles))

    • Development process automation (building binaries for distribution, building HLODs, generating engine reports, benchmarks),

    • Maintaining and managing TeamCity for development purposes.

  • Infrastrucutre management

    • Working with the cloud (AWS, Azure, GCP) – CloudDDC, tools supporting work in Unreal.

  • Development and other teams support

    • Facilitating the work of teams of artists and designers (e.g. automatic asset conversion, asset source file import and management pipelines),

    • Assistance with automation tools such as asset validation,

    • Faciliating access to builds, devkits, etc.,

    • Technical overview of UE projects (this is not a must have, rather a potential for development in the role)

Job requirements

Feel free to apply if you have:

  • 4 Years’ experience as a DevOps or similar role, 

  • Experience with Unreal Engine FTests/Gauntlet,

  • Experience with CI/CD pipelines and knowledge how to administer and manage TeamCity based CI in combination with Unreal Engine build graphs, 

  • Experience with Helix Swarm,

  • Ability to read/create scripts in Python,

  • Experience with Perforce version control,

  • Good verbal and written English. 

It would be also nice to have:

  • Some experience with unreal Horde buildsystem.