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Flying Wild Hog
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Technical Artist

Flying Wild Hog

  • Programowanie
  • Design
  • Grafika
  • Animacje

    Working mode

    No information

    Working time

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    Job Description

    About Flying Wild Hog:

    Flying Wild Hog: where gaming is our second nature and adventure is our middle name!

    We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off!

    From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. We're gamers at heart and know the gaming community is our lifeblood.

    Role:

    We are looking for an experienced and passionate Technical Artist, ideally with AAA experience, to be part of our TechArt Team and help us deliver our ambitious and exciting AAA project of a world-famous IP made in Unreal Engine 5. Our team is working on a brand new project for next-gen consoles and PCs created in Unreal Engine 5, and we are looking for a full-time Technical Artist who will be supporting the creation and integration of art-driven tools and graphical features.

    As a Technical Artist, your primary focus will be on implementing tools, systems, materials and understanding and configuring various Unreal rendering techniques (Lighting, Shadow, Lumen, Nanite, Virtual Textures, Streaming, Post-process, etc.) to improve performance and correct use of technology for maximum productivity. You’ll help teams deliver visual direction with value while having optimization and stable game performance in mind. Collaborating with the art team to address and document performance issues will be another key part of your role.

    You will collaborate closely with artists, engineers, and fellow technical artists, focusing on both immediate solutions and long-term improvements to art processes and game performance. We need someone who can work well with others, has a great attitude toward working as a team, and is eager to improve the work of others.

    Responsibilities:

    • Create systems and art-driven tools that enable Art teams to deliver the creative vision effectively
    • Prioritise the development and integration of tools that enhance artistic workflows and efficiency in consultation with production, your Lead, and the art team
    • Create standardized master materials for specific assets, such as characters, environment assets, and effects
    • Work with Technical Directors, Technical Art Directors, and Art Directors to develop content performance plans, profile performance, monitor asset budgets, and provide performance guidance based on established metrics and methods
    • Enforce good practices, performance guidelines, and shared responsibilities within the art teams
    • Collaborate closely with other departments to support content or Art creation pipelines and runtime implementations of TechArt for game mechanics
    • Prototype features, systems, and TechArt content
    • Be the expert technical voice in design meetings and deliver art-directable features
    • Own tools, systems, and the documentation of tech limitations and tools
    • Help the Studio Tech Art Director standardize TechArt and Art Production studio-wide
    • Keep the Tech Art & Art team guidelines up to date
    • Support artists troubleshooting roadblocks and documenting them for future reference
    • Collaborate with other Technical Art partners across the company and collaborators to develop and share pipelines and best practices
    • Act as a mentor within the TechArt team, sharing knowledge and best practices, especially in areas of specialization like Unreal Engine 5's advanced features

    Requirements and skills:

    • Deep expertise in Unreal Engine 5
    • Expertise in Blueprints to develop tools for artists and support gameplay prototypes
    • Ability to take ownership over systems, delivering optimal solutions following Art Direction and within the performance budget
    • In-depth knowledge of complex, real-time shaders to create advanced materials for the environment and support VFX and gameplay mechanics
    • Excellent knowledge of physically based rendering (PBR)
    • Strong understanding of art asset optimization and how it affects gameplay performance
    • Experience in profiling and optimization
    • Experience shipping the same project simultaneously on PC and console
    • Knowledge of procedural content creation (Houdini or PCG) is a bonus
    • A highly collaborative mindset

    Additional qualifications:

    • At least one year of experience in game development as a 3D artist in any specialty (Environment, props, characters) plus technical art experience
    • Familiarity with Houdini
    • Coding in C++, HLSL, or Python

    Benefits:

    • Decide how you work: from the office, hybrid or remote
    • Private medical care (fully financed by the employer) and a sports card (FitProfit card)
    • Development opportunities via Hogs Academy
    • Professional mental health support
    • Language lessons (Polish and English)
    • Flexible working hours with core hours 11:00-16:00
    • Opportunity to have a real impact on various aspects of the game; collaborative studio environment

    How to apply:

    How to apply: Apply online via the provided application link.