Company:
iLogos Game Studios provides solutions for mobile game developers. Founded in 2006, the studio has completed 400+ projects and partnered with companies such as EA, Sony, Disney, Rovio, and Ubisoft.
Benefits:
- Make your personal contribution to games played by millions;
- Develop yourself professionally in an atmosphere of trust and support;
- Work remotely from anywhere in the world on your own schedule;
- Get support from teammates and the company.
Role:
We’re looking for a skilled 3D Environment Artist to join our remote team. You'll create game-ready environments and assets using Blender, Unity, and Substance Painter.
What we’re looking for:
- Strong skills in Blender, Unity, and Substance Painter.
- Experience with retopology and UV optimization.
- A solid portfolio of game-ready environments and/or props.
Nice to have:
- Knowledge of shaders/materials in Unity.
- Experience with rigging and animation.
Responsibilities:
- Model and texture 3D environment assets using Blender and Substance Painter.
- Perform retopology and UV unwrapping following texel density requirements.
- Ensure visual quality while maintaining performance-friendly asset creation.
- Collaborate with developers and artists in a remote workflow.
Working conditions:
- Work remotely from anywhere in the world.
- Flexible working hours.
Additional details:
- Department: Art
- Locations: Work From Anywhere
- Remote status: Fully Remote
- Employment type: Contract
How to apply:
Apply via the form on the job page. The application form asks for your location, earliest start date, and hourly salary expectations (the form explicitly requests an hourly gross rate in dollars). You will be asked to upload your CV (required) and may attach additional files. There is also a cover letter field and consent checkboxes for privacy and future contact.
Data privacy contact:
For data privacy questions, the privacy policy lists [email protected] as a contact address.

