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iLogos
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UI/UX Designer

iLogos

  • Design
  • Grafika
  • Animacje

    Working mode

    No information

    Working time

    No information

    Job Description

    iLogos Game Studios provides solutions for mobile game developers. Founded in 2006, the company has completed 400+ projects and partnered with companies such as EA, Sony, Disney, Rovio and Ubisoft.

    • Make your personal contribution to the games millions of people are playing;
    • Develop yourself professionally in an atmosphere of trust and support that feels more like a family;
    • Work remotely from anywhere in the world on your own schedule;
    • Get your support from teammates and the company.

    Requirements:

    • Approximately 2+ years of relevant experience.
    • Strong sense of visual styles in games guided by principles of realistic and stylized drawing and artistic painting in raster.
    • Strong skills in graphic design.
    • Knowledge of mobile and PC interface guidelines and layout adaptations.
    • Knowledge of color theory, typography and font composition in logos.
    • Ability to draw and paint in raster.
    • Knowledge of standard art and design tools: Photoshop, Figma, Illustrator.
    • Experience in creating stylized interface elements and illustrated icons, pop-ups, etc.
    • Ability to design mobile and PC interfaces from scratch, from creating wireframes to final visual presentation.
    • Released commercial projects and a solid portfolio of works.
    • Upper Intermediate English.
    • Passion for games and the game industry.

    Optional Requirements/Responsibilities:

    • Experience working with UI in Unity and UE4/UE5.

    Key Responsibilities:

    • Collaborate with the Art Director/Producer and team to translate game systems and gameplay UX goals into intuitive interfaces aligned with the visual identity.
    • Observe and interpret usability testing and live game metrics; share conclusions with Lead UI/UX Designer and Art Director; propose solutions to increase accessibility and inform design decisions.
    • Produce schemes of global flows with detailed requirements in collaboration with Game Designer, Producer and Leads.
    • Design and implement menu and user-interface/HUD systems that are visually attractive, intuitive and efficient.
    • Collaborate with local artists to create high-fidelity mockups to solidify design direction regarding ergonomic and aesthetical expectations.

    Working conditions:

    • Work remotely from anywhere in the world.
    • Flexible working hours.

    Job details:

    • Department: Art
    • Role: UI/UX
    • Locations: Work From Anywhere (Fully Remote)
    • Employment type: Full-time
    • Employment level: Professionals

    Application details (from form):

    • Applicants are asked "Where are you located?" and "When would you be able to start?" in the application form.
    • Salary expectations: applicants are asked to provide a gross amount in USD.
    • Applicants are required to upload a CV; additional files and a cover letter are optional.

    If you need privacy or data-related contact: [email protected] (provided in the privacy policy as contact for data/privacy matters).