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Larian
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Gameplay Programmer

Larian

  • Programming

    Working mode

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    Working time

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    Job Description

    With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.

    Responsibilities

    • Work on all aspects of systems of the game: engine features, gameplay, UI, audio, animation, scripting, tools.

    • Work closely together with the other departments to implement the needed game components;

    • Work together with almost all content creators to deliver required features;

    • Write robust, maintainable auto-testable code in TDD fashion;

    • Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback;

    • Help scope features and advise on best ways to implement them;

    • Work within an international team on a daily basis, spread between multiple studios across the world.

    Requirements

    • 4+ years experience in C++;

    • Excellent feel for RPG systems and gameplay in general;

    • Open-minded, willing to experiment and iterate over a specific feature;

    • Concepts as state machines, pathfinding, AI routines should be second nature;

    • Ability to think like a designer to create compelling and fun gameplay;

    • Can easily communicate in English;

    • You are a team player and willing to take responsibility;

    • Passion for making and playing great games;

    • Excellent software design and problem-solving skills;

    • Excellent software debugging skills.

    • Excellent architectural skills. Designing many parallel and gameplay systems is not a problem for you;

    • Game development experience.

    • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

    Nice to have

    • Bachelor’s degree in computer science or software engineering;

    • Experience with machine learning algorithms;

    • Experience with TDD and ECS;

    • Background in RPGs;

    • Shipped game/console titles.