Reef Games is seeking a Level Designer to join our team and work
on Fable Town, our casual merge-3 mobile game.
In this role, you will design the core game progression and LiveOps events, creating engaging experiences that retain millions of players.
Key Responsibilities
Core Progression: Build and configure new levels using the internal editor; work with configuration tables to define difficulty curves and pacing; design tutorials and cutscenes.
LiveOps Locations: Develop themed event levels; iterate and balance them based on analytics, playtests, and player feedback.
Collaboration: Discuss mechanics with game designers; prepare clear briefs for artists and oversee quality control.
Requirements
1+ year of experience as a Level Designer or Game Designer
Solid understanding of mobile F2P level design principles: difficulty curves, retention strategies, and player onboarding
Strong attention to detail, persistence, and systematic thinking
English proficiency at B1 level or higher
Nice to have
Experience in merge-3, match-3, or puzzle genres
Previous work on LiveOps events
Familiarity with Unity (scene setup, prefabs)
Knowledge of version control systems (Git, SVN