Gamedev jobs

Supercell
work No information

Senior 3D Graphics Engineer

Supercell

  • Programowanie
  • Grafika
  • Animacje
  • pin Helsinki, country flagFI

Employment Form

No information

Working mode

No information

Working time

No information

Job Description

Helsinki – onsite – full-time, permanent

Senior 3D Graphics Engineer

We are looking for an experienced 3D Graphics Engineer to join our central tech team, which focuses on developing shared in-house graphics technologies and workflows that power our games. In this role, you will primarily develop rendering systems with predictable performance across a variety of devices.

You’ll be joining a small but highly focused and effective team. Our team's responsibility is to optimize 3D assets from DCC tools, move them through the engine, and ultimately render them on power-constrained devices. We collaborate closely with multiple game teams, ensuring that our shared graphics technology serves both creative and technical needs.

Responsibilities:

  • Collaborate with game teams to identify and solve problems in 3D graphics, rendering, runtime performance, and memory efficiency.
  • Iterate and improve upon existing legacy systems that are already widely used, ensuring minimal production disruption.
  • Support artists and designers in achieving the game’s visual targets while maintaining excellent runtime performance, especially on low-end hardware.
  • Communicate effectively with game teams and other stakeholders, building trust, providing clarity on deep technical topics, and minimizing surprises.

Requirements:

  • 7+ years of experience in related fields.
  • Ability to write efficient, simple, and reliable C/C++.
  • Experience with real-time applications (60Hz+).
  • Ability to work with legacy codebases.
  • Shader programming experience (GLSL, MSL, HLSL, or equivalent).
  • Low-level graphics API experience (OpenGL ES 3.0, Metal, Vulkan, or equivalent).
  • Experience with multi-threaded systems.
  • Solid 3D math skills.
  • Ability to collaborate, communicate, and support tech and game teams.

Nice-to-haves:

  • Experience with data-oriented design.
  • Experience with low-end/power-constrained mobile platforms or game consoles.
  • Experience with 3D engines and asset pipelines.
  • Experience with graphics analysis and profiling tools (RenderDoc, Metal Debugger, ARM Streamline, etc.).
  • A working understanding of CPU and GPU architectures.
  • Always aims for simplicity in designs and implementations, and especially avoids unnecessary complexity.
  • Motivated and results-oriented.
  • Interest in games and graphics technologies.

Benefits and Compensation:

Luring you in with glitter, glamour, and gems is not what we seek to do. We develop Supercell as an employer for you to do your best work and to call this the best experience in your professional life. We structure our compensation and benefits to serve this purpose. Read More

About Supercell:

We are a games company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. Since our launch in 2010, we've released games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co. Our mission is to create great games that as many people as possible play for years and that are remembered forever. To achieve this goal, we put together the best possible teams and give them the freedom and independence to succeed. Read More

Relocation:

This position is in Helsinki. Our dedicated mobility team will support you throughout your move, including support for family members and pets. Read More

Application:

Interested? Then just apply using the form on this page. The site provides an application form to submit name, phone, email, CV and optional portfolio links or attachments.

Not sure if you should apply? Do it! You might feel like you don't tick all the listed requirements with stellar scores. That's fine — Supercell encourages applicants who may not match every requirement and is open to discussing accommodations for the recruitment process.