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TEYON
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Environment Artist

TEYON

  • Grafika
  • pin Kraków, country flagPL

Working mode

No information

Working time

No information

Job Description

Duties

  • Independently create high-quality 3D environments, props, and assets.

  • Collaborate closely with the lead and design teams to understand artistic and gameplay requirements.

  • Model, texture, and optimize 3D assets for various game platforms.

  • Develop and maintain efficient art pipelines and workflows.

  • Create detailed and visually appealing environments that align with the game's artistic direction.

  • Collaborate with technical artists to implement and optimize assets in the game engine.

  • Troubleshoot and solve art-related technical issues.

  • Keep up to date with industry-standard software and techniques.

Required skills

  • Proficient in industry-standard 3D modeling and texturing software (e.g., Blender, Maya, Substance Painter, Substance Designer).

  • Strong understanding of PBR (Physically Based Rendering) principles and material creation.

  • Experience with mid-poly asset workflow.

  • Experience with sculpting and high-poly to low-poly asset workflow.

  • Knowledge of texturing using trims.

  • Ability to create and optimize assets for various platforms and hardware specifications.

  • Advanced skills in environmental design, composition, and storytelling through environments.

  • Up-to-date knowledge about Unreal Engine 5 features.

  • Solid problem-solving and troubleshooting skills.

  • Effective communication and collaboration with cross-functional teams.

Nice to have

  • Knowledge of architectural visualization software and techniques.

  • Proficiency in creating procedural textures and materials.

  • Knowledge of 3D scanning and photogrammetry workflows.

  • Knowledge of game optimization techniques.

  • Experience with Cinematography.

  • Proficiency in shader programming (e.g., HLSL or GLSL).

  • Familiarity with terrain generation tools and plugins.

  • Familiarity with physically-based simulation for environmental effects (e.g., fluid dynamics, cloth simulation).

  • ZBrush sculpting, including high-poly and low-poly retopology.

What we offer

  • Work on a modern action RPG game for PC and consoles.

  • Have a real impact on the game - your ideas and experience are important and valuable.

  • Work with modern technologies and infrastructures (e.g., Unreal Engine 5).

  • Work in a company with a stable financial situation and a well-established position on the global market.

  • Enjoy a brand new, modern office of the highest standard, tailored specifically to our needs.

  • Gain access to new technologies and high-class gaming equipment.

  • Providing mentorship and fostering artistic skills.

  • Promoting and strengthening art awareness.

  • Bonus program based on the success of our games.

  • Become a member of the Multisport program.

  • Have access to private healthcare at Luxmed.

  • Flexible working hours (work starting between 8 am and 10 am).

  • Hybrid work model (3 days from the office, 2 days from home).

  • We had no crunch in many years.