Gamedev jobs

Treehouse Ninjas
Work mode: To be agreed

Lead Environment Artist

Treehouse Ninjas

  • Grafika
  • Zarządzanie

    Job Description

    Localization: Budapest

    With a focus on environment art, you'll be involved in the design and full-circle creation of high-end 3d scenes, from single asset modeling, texturing, surfacing, to complex interiors and landscape assembly, lighting, and optimization according to the specs of the destination engine/platform (for both games and movies, so it can be either realtime or offline rendered environments). As we've got our hands on top franchises, high level attention to details and sharp artistic skills are a must.

    Working closely with the Creative Director, the Lead Artist takes responsibility over planning and structuring the projects, evaluating the workload, anticipating potential issues, establishing the best workflows, breaking down and organizing the process into assignments to be distributed across the team. Then, while being hands-on in charge of the main style-defining hero pieces, the focus shifts over reviewing the Artists' work to ensure top notch quality is mantained within the given deadlines, providing technical and artistic guidance, leading by example, mantaining the project organized as it progresses.

    This is a leadership position, for which highly developed communication skills, energy and charisma are indispensable.

    Requirements :

    • Several years of production experience in the visual entertainment industry (games, vfx, animation).

    • Even-tempered professional attitude, able to stay solid as a rock under pressure, while communicating clearly and friendly.

    • Proactive and can-do attitude. You'll be the go-to person for the artists, and we like people that smile :)

    • A keen interest in improvement and discovery. If a problem doesn't have an obvious solution, you roll up your sleeves and get at it.

    • Extremely organized mindset. We welcome OCD level of attention to naming conventions and data/folder structures.

    • Proven ability in mutliple CG disciplines (modeling, texturing, layout, shading, matte painting, lookdev, lighting, fx, etc).

    • Exceptionally developed eye for shape, contrast, color, composition, and deep knowledge of how to control them in a story-driven fashion.

    • Solid understanding of physically based rendering, photography and color spaces.

    • Extensive design and architectural visual library, and ability to put it in practice under different style requirements.

    • Ability to multitask while switching between multiple software and plug-ins (not stuck with your one favourite program).

    • Understanding of version/revision control systems (Perforce, SVN, etc).

    Pluses :

    • Previous experience in a leadership role involving client-side communication.

    • Proven experience with complex scene management in AAA games or movies.

    • Concept art and traditional art portfolio (life drawings and paintings).

    • Fluency with complex shading networks, 2.5D projection techniques, compositing, and ability to approach color-theory numerically.

    • Python scripting and tool development skills for efficiency.

    • Experience with on-location photogrammetry scanning and HDRI data acquisition and processing.

    • Confidence with press presentations, such as behind-the-scenes articles, interviews and conference speeches.

    • Eligibility to work in the European Union.

    TO APPLY please send your CV and a link to your reel/portfolio to [email protected] including Your Name and the word Lead Environment Artist in the subject line, [for example John Doe - Lead Environment Artist], we’ll review your application and get back to you if your application qualifies for an interview. Thanks!


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