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Senior Gameplay Programmer (Assassin's Creed)

Ubisoft

  • Programowanie
  • pin Chengdu, country flagCN

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Job Description

Company Description:

Established in 2008, Ubisoft Chengdu has since grown into a robust production center contributing to Ubisoft’s biggest brands across numerous platforms. Located in China, the world's biggest gaming market, the studio is uniquely positioned to master production on both AAA and free-to-play titles, build strong bridges to promote Chinese culture to Western audiences, and offer memorable and meaningful gaming experiences to players around the world.

The studio continues to build upon its commitment to excellence in game production and live operations, with a strong track record of development on Assassin’s Creed, For Honor, Immortals Fenyx Rising, Mario Rabbids: Sparks of Hope, Rainbow 6 and Skull and Bones. Notably, we also led production on Immortals Fenyx Rising: Myths of the Eastern Realm, a full-fledged, standalone DLC based on Chinese myths, as well as casual titles such as Rabbids: Party of Legends and UNO which were released to worldwide audiences.

At Chengdu studio, we embrace diversity in all forms, and we are committed to providing a fair and inclusive working environment for our employees, which now comprises over 470 talents hailing from 10 nationalities. Our strength lies in our diverse and passionate people, and together, we explore the unknown and create the best games for fans of all ages.

To find out more, please visit our website: http://www.ubisoftgroup.com or our WeChat account (UBISOFT育碧or 育碧招聘).

Job Description:

What you will do:

  • Develop simple and complex gameplay systems, such player’s action, character’s behavior, game elements and game progression.
  • Create rapid prototypes using various languages to show a proof of concept of gameplay features.
  • Produce tools or debug features to help designers or programmers polish gameplay features.
  • Work closely with game designers to clarify design requirements.
  • When assigned a gameplay function, breaks down the function into tasks and creates a plan and schedule.
  • Complete your gameplay functions based on the plan, requirements and schedule approved by management.
  • Capable to inform management ahead of time when tasks are falling behind schedule, and propose solutions.
  • Communicate the progress of your work to your peers, customers, and leads.
  • Correct defects discovered by QC or your customers in a timely fashion.
  • 维护现有游戏性功能,并在现有系统基础上开发新的游戏玩法功能。
  • 基于游戏概念设计快速开发游戏原型。
  • 负责对于编辑器工具的开发,满足工具使用者在编辑环境中设计和迭代的需求。
  • 负责对于游戏性相关功能需求的任务分解及预估。

Qualifications:

What you should be equipped with:

  • Knowledge of C++ programming language
  • Have a good understanding of mathematics, physics, artificial intelligence and gameplay mechanics.
  • 2+ years gameplay programming experience.
  • Able to program and debug complex applications using object-oriented or procedural programming.
  • Knowledge of bug tracking, sprint planning, and wiki software.
  • Knowledge of software development using Scrum and proper Scrum practices.
  • Excellent Chinese language skills and good written English skill.
  • 精通C++,熟悉C#
  • 具有数学,物理,AI等游戏相关的算法基础
  • 有较好的面向对象的设计与编程能力,熟悉常用的设计模式
  • 具有较好的中英文读写能力。

Additional Information:

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.