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Wargaming
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Render Engineer (Unannounced project)

Wargaming

  • Programowanie
  • pin Warszawa, country flagPL

Working mode

No information

Job Description

Job Overview

Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on the development of a cross-platform game engine, which is written in C++.


What will you do?

  • Implement new and improve existing graphic features

  • Refactoring, code optimization, fix graphic bugs

  • Writing code according to code style

  • Creation of tech documentation

What are we looking for?

  • 2+ year of experience in commercial C++ development

  • Experience in any graphics API (DirectX, Vulkan, OpenGL)

  • Experience in writing shaders (GSL, HLSL)

  • Basic knowledge of linear algebra (vectors, matrices, quaternions)

  • Experience in creation of own 3D demo applications or creation of own engine

  • Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)

  • Understanding the graphics pipeline and GPU architecture

  • Practical knowledge of DirectX 11/12/Vulkan

What additional skills will help you stand out?

  • An intermediate level of English

Work Mode

  • Hybrid (3-4 days of work from the office)

Type of Contract

  • Employment contract (umowa o prace)

Benefits

Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:

  • Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum

  • Sick Leave 100% Compensation (10 days per calendar year)

  • Career development and education opportunities within the company

  • Premium Private Health Care 

  • Mental well-being program (iFeel)

  • Multisport card

  • Personal Gaming Account 

  • Company events

  • Seniority Awards  

  • Referral program - you can recommend the best talents to the Company and receive a reward  


Please submit your CV in English to ensure smooth processing and review.