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Flying Wild Hog
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Foliage 3D Artist

Flying Wild Hog

  • Design
  • Grafika

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    About:

    Flying Wild Hog: where gaming is our second nature and adventure is our middle name!

    We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off!

    From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences. But we're not stopping there!

    We're gamers at heart and know the gaming community is our lifeblood. So, whether you're a pro or a casual player, join us for a wild ride through gaming heaven. With Flying Wild Hog, you're in for a gaming adventure!

    Position:

    Flying Wild Hog is looking for a Foliage 3D Artist to bring our game worlds to life with stunning, believable vegetation. You’ll work closely with our Tech Art team, Art Direction, and Environment Art to design and implement foliage assets that enhance the visual quality and atmosphere of our projects. This role is perfect for someone who loves crafting realistic plants, trees, and bushes and is passionate about pushing the boundaries of what’s possible in modern game environments.

    Responsibilities:

    • Create high-quality trees, bushes, and plants that make our environments feel alive, using advanced features, tools, and shaders.
    • Collaborate with Tech Art and Art Direction to define foliage needs while maintaining the project’s artistic vision.
    • Work with scanned foliage to produce realistic textures and models.
    • Partner with the photogrammetry team to ensure foliage captures are accurate and delivered on time.
    • Plan tasks in cooperation with Production and the Lead Asset Artist, highlighting dependencies and potential risks.
    • Communicate progress regularly and review work with the Lead Asset Artist.
    • Collaborate across disciplines to understand requirements and propose solutions.

    Requirements:

    • A strong portfolio showcasing photorealistic foliage in a game engine.
    • Proven experience creating detailed foliage from scanned textures.
    • Proficiency in SpeedTree and familiarity with tools such as Substance and Photoshop.
    • Knowledge of photogrammetry and photometric content creation workflows.
    • Solid understanding of environment composition in UE5 or other modern game engines.
    • Proactive approach to identifying and communicating issues to stakeholders.
    • Strong collaboration skills and enjoyment of cross-disciplinary teamwork.
    • Problem-solving mindset and drive for innovation.
    • Genuine passion for both creating and playing games.

    Benefits:

    • Decide how you work: from the office, hybrid or remote.
    • Private medical care (fully financed by Hogs) and a sports card (FitProfit card).
    • Development opportunities through the Hogs Academy.
    • Professional mental health support.
    • Language lessons (Polish and English).
    • Influence on various aspects of the game; collaborative development culture.
    • Team support and shared knowledge.
    • Join a strong, harmonious team with positive energy.