
We're looking for a 3D Environment Artist that's excited about stylized sci-fi worlds to join our team! Our ideal candidate is experienced with Blender, has a wide range of 3D experience, and is excited to collaborate on an unhinged, systemic sci-fi universe.
Our game's art needs are predominantly hard surface, with very little organic modeling.
Second Half Games is a small, remote game studio working on the upcoming game MEANWHILE IN SECTOR 80, destined for early access in mid 2026. You'll be joining an existing team of five that has been working together on the game for around a year.
Responsibilities
Collaborate with the Art Director in developing and maintaining the visual identity of world assets, including props, terrain, and modular kit components.
Use your problem-solving and creative ability to work with limited concept art and design quick 3D prototypes.
Communicate with the team and with the Game Director to iterate on designs based on paintovers and feedback.
Bring an understanding of how game environments are constructed to make informed decisions.
Create assets that meet art and design goals using a mix of Blender and our in-house level tools.
Build props that fit the game's aesthetics and scene requirements.
Author stylized PBR materials, tiling materials, and trim sheets.
Light internal/external environments using in-engine lighting and volumetrics tools.
Adapt workflows and assets to meet technical requirements, e.g. poly count, overdraw, physics colliders.
Understand and provide feedback on in-engine tools.
Qualifications
Experience working in a team as a 3D artist
Experience with Blender — it's the bedrock of our game!
Experience with PBR workflows (e.g. Substance Designer, ArmorPaint)
Experience creating environments with minimal concept art
Passion for games and curiosity about the craft of game development
Able to adapt to an existing art pipeline and work with an established team
Available work with a team during the day in the EST time zone
Nice to Have
A shipped title as a 3D artist
Experience with character art
Experience creating assets that will be animated, or animating those assets
Experience creating and working with modular level kits
Experience with Blender Geometry Nodes and material graphs
Experience with Git
Experience with custom game engines
A portfolio with sci-fi art pieces, especially stylized
The Game: MEANWHILE IN SECTOR 80
MEANWHILE IN SECTOR 80 is a game about being stranded in a robot body, far from home, in an abandoned star system full of junk. Taking advantage of an extensive physics sandbox and third person action-shooter gameplay, the player must build janky and unique contraptions out of scavenged parts to survive and escape SECTOR 80.
The game is in the middle of production. We're building the game in an in-house engine with high performance simulation and super fast developer workflows at its core.
Pillars of the Game
Emergent Gameplay through Systems
Many of my favorite games have their best gameplay emerge from simple systems interacting. By layering interesting systems together, we can create complexity and fun organically.
Engineering is Fun
We're heavily inspired by games like Kerbal Space Program and Oxygen Not Included that teach players orbital dynamics and thermodynamics, but are still fun games.
The Studio
Collaboration is Key
Games are a product of who makes them. We want every team member to be able to express themselves in the games we make.
Handcrafted by Humans
The human element is what makes games great! We are staunchly anti-AI.
No Crunch, Low Stress
We're here to create games that bring joy, but that can't come at the cost of burning ourselves out.
How to Apply
To apply for this role, send your portfolio, resume, and your favorite game to [email protected].