Localization: Budapest
With a focus on environment art, you'll be involved in the design and full-circle creation of high-end 3d scenes, from single asset modeling, texturing, surfacing, to complex interiors and landscape assembly, lighting, and optimization according to the specs of the destination engine/platform (for both games and movies, so it can be either realtime or offline rendered environments). As we've got our hands on top franchises, high level attention to details and sharp artistic skills are a must.
As a Mid Artist, you'll be in charge of specific portions of the environment work. Ranging from single assets to small areas, you'll start by observing references and concept art, discuss them with the Lead Artist, and bring them to life according to the art direction and technical specs of the project. With the help of the supervising staff, you'll be required to manage your time efficiently, reporting your progress regularly to the Lead Artist and absorb the feedback positively to ensure quality is top-level and deadlines are met.
Requirements :
At least one year of previous production experience in either games, vfx, animation, or archiviz.
Proven ability in at least two CG disciplines (modeling, texturing, layout, shading, matte painting, lookdev, lighting, fx, etc).
Good eye for shape, contrast, color, composition, and knowledge of how to control them in a story-driven fashion.
Extensive design and architectural visual library, and ability to put it in practice under different style requirements.
Ability to multitask while switching between multiple software and plug-ins (not stuck with your one favourite program).
Pluses :
Concept art and traditional art portfolio (life drawings and paintings).
Familiarity with shading networks, 2.5D projection techniques, compositing, and ability to approach color-theory numerically.
Some experience with modern realtime engines, with a focus on world building (Unreal, Unity, Cryengine, or similar ones).
Understanding of physically based rendering, photography and color spaces.
An attitude towards efficiency via proceduralism and recipe-driven approaches.
Eligibility to work in the European Union.
TO APPLY please send your CV and a link to your reel/portfolio to [email protected] including Your Name and the word Mid Environment Artist in the subject line, [for example John Doe - Mid Environment Artist], we’ll review your application and get back to you if your application qualifies for an interview. Thanks!