Responsibilities:
Working in a team with other tech artists
Solving technical issues
Game profiling (GPU, CPU, memory) for PC and consoles
Game optimization including levels, lighting, assets, materials, textures for PC and consoles
Creating materials and tools for the team
Continuous growth and knowledge sharing
What you need:
Knowledge and understanding of graphic rendering
Knowledge of blueprints in Unreal Engine
Ability to work in multiple software packages and game engines (e.g. Blender, Unreal Engine 4/5, Substance Designer)
Strong problem-solving skills and ability to work under minimal supervision
Strong communication skills
Strong knowledge of the latest trends, technologies, and tools for creating game visuals
Minimum 2 years of relevant industry experience
Intermediate English (B1/B2 level)
Intermediate Polish (B1/B2 level)
Bonus points for:
Experience in VFX
Strong artistic skills in some field (modeling, texturing, lightning etc.)
Creating scripts in Python
Passion for video games
Fluent English (C1 level)
We offer:
Flexible work hours (10-15 core hours)
hybrid work model ( 3 days office, 2 days HO)
Private life and health care insurance
Co-financing of Multisport cards
English lessons
Help with relocation
No crunch
No non-compete policy
Pet-friendly office
Co-financed, and treated as workdays, participation in a selection of conferences and workshops
Submission / Portfolio Instructions:
CV is required
Portfolio is required
Cover Letter is optional
Must be willing to complete a test task if requested