Job description
Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?
Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Senior Animation Programmer
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Below you will find some information on the role:
- Overseeing the overall animation code base and maintaining cross-system functionality,
- Prototyping and implementing main character animation systems,
- Mentoring by helping out and feedbacking other programmers,
- Working on the edge of logic and animation and making sure it’s smooth cooperation,
- R&D – being up-to-date with the latest technology and trends when it comes to animation systems.
Job requirements
Feel free to apply if you have:
- Extensive knowledge of C++
- Extensive knowledge of UE4 or UE5
- Experience working with GAS (Gameplay Ability System)
- Experience with UE animation systems
- Self-reliance when it comes to solving problems
- Good communication skills
- Knowledge of VS2022 and P4
- Experience in prototyping and implementing locomotion systems
- Experience working on an UE-based AA/AAA title in a similar position
- Experience in optimizing code for consoles (PS5/XSX)
- Profiling and optimization with UE tech. (multithreading, fast path, rewind debuger)
Nice to have:
- Experience in Motion matching
What do we have to offer:
- Possibility of long-term cooperation on current and upcoming projects
- Work in a creative environment, in a committed team of game enthusiasts
- Work in a modern, comfortable office, or remotely
- Flexible working hours, days off, private mental and healthcare, and working with new technologies