What you’ll do:
Create high-quality player character combat, human ambient and creature animations
Use the UE5 Editor to implement animations
Work with motion capture data and Unreal's cloth simulations
Work closely with programmers, artists and designers on all levels of production
Ideally you’ll have:
A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation
Strong understanding of Human anatomy and movement
Maya or equivalent software experience creating 3D animations
Experience processing and cleaning Motion Capture Data in MotionBuilder
Experience with Unreal Engine 5 and Animation Blueprints
Experience rigging and skinning characters, animals, clothes and other props
Experience and strong motivation to work with animations in the gaming industry
Good communication skills in English
We offer you:
Competitive salary
A relaxed and indie studio atmosphere
A chance to work in a cool and geeky industry within an international team
Flexible working hours
You can work fully remote or onsite in our office in Wrocław
Possibility of relocation support for foreigners aiming to work onsite; including social security, health insurance, and general assistance with settling
Great private medical healthcare package and other benefits
If you are interested, send your information to [email protected] and mention the job you are applying for in the subject.