Some of what you’ll do:
Collaborating with art and engineering teams on determining and ensuring in-game asset budget and optimization of levels, meshes, materials, lighting, post-processes and vfx
Working on weathers, particles, shaders & lighting in the game
Developing asset creation pipelines
Educating the team about project-specific and general best practices
Supporting level designers by providing automation tools and expanding procedural generation techniques
Ideally you’ll have:
3+ years of experience as a Technical Artist in the video game industry
Proficiency in Unreal 5 engine and its tools
Knowledge of blueprints or other scripting languages.
Excellent problem-solving and communication skills
Passion for video games and a desire to create high-quality, immersive experiences for players
Fine arts fundamentals, good understanding of color and lighting
Knowledge of C++ would be a plus
Interests in drawing or photography
We offer you:
Competitive salary
Chance to work in a cool and relaxed small team of very passionate people where you can make a real impact
Flexible working hours
You can work fully remote or onsite in our office in Wrocław
Possibility of relocation support for foreigners aiming to work onsite after the end of the pandemic; including social security, health insurance, and general assistance with settling
If you are interested, send your information to [email protected] and mention the job you are applying for in the subject.