Daily responsibilities:
– Work with our Art Director to create stunning enviro’s
– Work hand in hand with a team of level designers and artists to prototype levels.
– Work within budget while hitting key timelines.
– Troubleshoot technical and artistic issues.
– Communicate effectively with team members, production and management to ensure that project goals are defined and met.
– Create visually stunning, atmospheric, effective and efficient 3D models of natural and architectural environments with strong drawing, texturing, and lighting skills and an excellent sense of spatial relations and structural logic.
Player Profile:
– 1-2+ years of experience creating high-quality 3D architecture, environments, and levels
– Ability to demonstrate and execute in a realistic art style.
– Basic understanding of physically based rendering and material creation.
– You can receive, give, and apply feedback effectively.
– Highly proficient in Blender, Maya or 3ds Max, Photoshop and Zbrush.
– Experience creating environments in a game Unreal engine and have spent a considerable amount of time “in-editor”.
– You are passionate for gaming.
– You take pride in everything you do.
– You have a contagious positive attitude.
We offer:
– Quality Projects for Polish Biggest Brands and Internationally Acclaimed Titles
– Veteran Talented Team
– Flexible Time Work-Frame
– Remote Work Possibilities
– Creative Atmosphere