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Flying Wild Hog
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Technical Artist

Flying Wild Hog

  • Programowanie
  • Grafika
  • Design

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    Opis stanowiska

    Flying Wild Hog: where gaming is our second nature and adventure is our middle name!

    We're not your typical game developers. We're passionate gamers turned creators, crafting worlds that'll blow your socks off!

    From "Hard Reset" to "Shadow Warrior" and "Evil West," we live for heart-pounding action and immersive experiences.

    We are looking for an experienced and passionate Technical Artist, ideally with AAA experience, to be part of our TechArt Team and help us deliver our ambitious and exciting AAA project of a world-famous IP made in Unreal Engine 5.

    Our team is currently working on a brand new and ambitious project for next-gen consoles and PCs created in Unreal Engine 5, and we are looking for a full-time Technical Artist who will be supporting the creation and integration of art-driven tools and graphical features.

    As a Technical Artist, your primary focus will be on implementing tools, systems, materials and understanding and configuring various Unreal rendering techniques (Lighting, Shadow, Lumen, Nanite, Virtual Textures, Streaming, Post-process, etc.) to improve performance and correct use of technology for maximum productivity. You’ll help teams deliver visual direction with value while having optimization and stable game performance in mind. Collaborating with the art team to address and document performance issues will be another key part of your role.

    You will collaborate closely with artists, engineers, and fellow technical artists, focusing on both immediate solutions and long-term improvements to art processes and game performance.

    Responsibilities:

    • Create systems and art-driven tools that enable Art teams to deliver the creative vision effectively
    • Prioritize the development and integration of tools that enhance artistic workflows and efficiency, in consultation with production and Lead
    • Create standardized master materials for specific assets, such as characters, environment assets, and effects
    • Work with Technical Directors, Technical Art Directors, and Art Directors to develop content performance plans, profile performance, monitor asset budgets, and provide performance guidance
    • Enforce good practices, performance guidelines, and shared responsibilities within the art teams
    • Collaborate closely with other departments to support content or Art creation pipelines and runtime implementations of TechArt for game mechanics
    • Prototyping of features, systems, and TechArt content
    • Be the expert technical voice in design meetings and deliver art-directable features
    • Be the owner of tools, systems, and the documentation of tech limitations and tools
    • Help the Studio Tech Art Director standardize TechArt and Art Production studio-wide
    • Keep the Tech Art & Art team guidelines up to date
    • Support artists troubleshooting roadblocks and documenting them for future reference
    • Collaborate with other Technical Art partners across the company and collaborators to develop and share pipelines and best practices
    • Mentor within the TechArt team and share knowledge, especially in areas like Unreal Engine 5's advanced features

    Requirements & Skills:

    • Deep expertise in Unreal Engine 5
    • Expertise in Blueprints to develop tools for artists and support gameplay prototypes
    • Ability to take ownership over systems and deliver optimal solutions within performance budgets
    • In-depth knowledge of complex, real-time shaders to create advanced materials and support VFX and gameplay mechanics
    • Excellent knowledge of physically based rendering (PBR)
    • Strong understanding of art asset optimization and its effect on gameplay performance
    • Experience in profiling and optimization
    • Experience shipping the same project simultaneously on PC and console
    • Knowledge of procedural content creation (Houdini or PCG) is a bonus
    • At least one year of experience in game development as a 3D artist in any specialty plus technical art experience
    • Familiarity with Houdini
    • Coding experience in C++, HLSL, or Python
    • A highly collaborative mindset

    What we offer:

    • Decide how you work: from the office, hybrid or remote
    • Private medical care (fully financed by the employer) and a sports card (FitProfit card)
    • Development opportunities via Hogs Academy
    • Professional mental health support
    • Language lessons (Polish and English)
    • Flexible working hours with core hours 11:00-16:00
    • Real impact on various aspects of the game; collaborative development culture