About the job
We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.
Sounds interesting? Get in touch with us!
Responsibilities
Participating in the creation of game maps / levels.
Creating interesting, eye-catching locations.
Filling the game's world with certain biomes, architecture assets, props.
Terrain sculpting and adjusting it to desired level of details.
Modelling and basic editing of 3D models.
Optimising level performance.
Supporting QA in resolving Environment Art department related bugs.
Identifying and solving technical problems (level/game map related).
Collaboration on level prototyping and iteration to achieve the best possible gameplay quality.
Collaboration with Level Designers, Enviro Lead and Asset Artists.
Communicating needs for specific 3D solutions that are required.
Requirements
At least 3 years of relevant industry experience as a Level Artist.
Portfolio showing the range and variety of your work.
Experience in Unreal Engine 5 on a Regular/Senior level.
Experience in the full development process of a published AAA title.
Open-world game development experience (AAA preferred).
Knowledge of Nanite and Lumen technologies.
Knowledge of light sources in the UE5 engine and the ability to optimise them.
Good knowledge of UE5 World Partition system.
Good knowledge of terrain sculpting software - World Creator.
Basic modelling skills in a preferred 3D package of your choice: Blender (preferred), 3DS MAX, Maya, Zbrush.
Strong sense of scale, proportions and composition.
Artistic sensitivity and sense of aesthetics.
Fluent English.
Nice to have
Classic Arts/Architecture/Photography background.
Knowledge of architectural history (preferably mediaeval).
Knowledge of Colour Theory.
Sketching skills.
We offer
Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
Flexible working hours (core hours 10:00-16:00).
Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).
English language lessons.
Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
Custom tools to automate boring, repetitive stuff.
Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
Private medical insurance (Enel-med).
Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
Psychological support.