FOOLS THEORY
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Level Artist

FOOLS THEORY

  • Design
  • pin Bielsko-Biała, country flagPL

Tryb pracy

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Wymiar pracy

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Opis stanowiska

About the job

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

Sounds interesting? Get in touch with us!

Responsibilities

  • Participating in the creation of game maps / levels.

  • Creating interesting, eye-catching locations.

  • Filling the game's world with certain biomes, architecture assets, props.

  • Terrain sculpting and adjusting it to desired level of details.

  • Modelling and basic editing of 3D models.

  • Optimising level performance.

  • Supporting QA in resolving Environment Art department related bugs.

  • Identifying and solving technical problems (level/game map related).

  • Collaboration on level prototyping and iteration to achieve the best possible gameplay quality.

  • Collaboration with Level Designers, Enviro Lead and Asset Artists.

  • Communicating needs for specific 3D solutions that are required.

Requirements

  • At least 3 years of relevant industry experience as a Level Artist.

  • Portfolio showing the range and variety of your work.

  • Experience in Unreal Engine 5 on a Regular/Senior level.

  • Experience in the full development process of a published AAA title.

  • Open-world game development experience (AAA preferred).

  • Knowledge of Nanite and Lumen technologies.

  • Knowledge of light sources in the UE5 engine and the ability to optimise them.

  • Good knowledge of UE5 World Partition system.

  • Good knowledge of terrain sculpting software - World Creator.

  • Basic modelling skills in a preferred 3D package of your choice: Blender (preferred), 3DS MAX, Maya, Zbrush.

  • Strong sense of scale, proportions and composition.

  • Artistic sensitivity and sense of aesthetics.

  • Fluent English.

Nice to have

  • Classic Arts/Architecture/Photography background.

  • Knowledge of architectural history (preferably mediaeval).

  • Knowledge of Colour Theory.

  • Sketching skills.

We offer

  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.

  • Flexible working hours (core hours 10:00-16:00).

  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1).

  • English language lessons.

  • Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.

  • Custom tools to automate boring, repetitive stuff.

  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.

  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).

  • Private medical insurance (Enel-med).

  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.

  • Psychological support.