Frogwares
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Lighthing Artist

Frogwares

  • Grafika

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    Opis stanowiska

    Responsibilities

    • Create and implement dynamic, realistic, and stylized lighting solutions within Unreal Engine;

    • Enhance the narrative and emotional impact of environments through lighting, ensuring consistency with the overall artistic direction; 

    • Work closely with the technical art team to optimize lighting setups for performance without compromising visual quality; 

    • Work with level designers, environment artists, and the art director to ensure lighting complements the overall game design and visual style; 

    • Identify and resolve lighting issues that may arise during production, including addressing performance bottlenecks; 

    • Develop and maintain tools and workflows that streamline the lighting process; 

    • Create and maintain documentation for lighting guidelines and implementation techniques;

    Requirements

    • 2+ years of experience as a Lightning Artist;

    • Proficiency in Unreal Engine’s lighting tools and techniques, including dynamic lighting, volumetric effects, and post-processing; 

    • Strong understanding of light, color, shadow, and their impact on mood and storytelling; 

    • Ability to work with precision, ensuring consistency across all lighting elements in a scene; 

    • Excellent communication skills and ability to work collaboratively with a multidisciplinary team; 

    • Ability to troubleshoot and solve complex lighting issues in a real-time environment; 

    • A portfolio or demo reel that demonstrates a keen eye for detail and the ability to use light, shadow, and color to create a variety of tones and moods;

    • Strong art fundamentals and eye for composition;

    • Strong level of English;

    Will be a plus

    • Experience with other game engines or rendering software;

    • Familiarity with scripting or blueprints within Unreal Engine.

    Required Application Materials

    • Resume in English;

    • Portfolio.


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