Gamedev praca

iLogos
praca Brak informacji

UI/UX Designer

iLogos

  • Design
  • Grafika
  • Animacje

    Forma zatrudnienia

    Brak informacji

    Tryb pracy

    Brak informacji

    Wymiar pracy

    Brak informacji

    Opis stanowiska

    About the company:

    iLogos Game Studios provides solutions for mobile game developers. Founded in 2006, the studio has completed 400+ projects and is a partner for companies such as EA, Sony, Disney, Rovio, and Ubisoft. The company emphasizes a culture with freedom of action, minimal bureaucracy, and a supportive team environment.

    What we offer:

    • Make your personal contribution to the games millions of people are playing;
    • Develop yourself professionally in an atmosphere of trust and support that feels more like a family;
    • Work remotely from anywhere in the world on your own schedule;
    • Get your support from teammates and the company.

    Requirements:

    • Approximately 2+ years of relevant experience.
    • Strong sense of visual styles in games guided by principles of realistic and stylized drawing and artistic painting in raster.
    • Strong skills in Graphic Design.
    • Knowledge of mobile and PC interface guidelines and layout adaptations.
    • Knowledge of color theory, typography and font composition in logos.
    • Ability to draw and paint in raster.
    • Knowledge of standard art and design tools (Photoshop, Figma, Illustrator).
    • Experience in creating stylized interface elements and illustrated icons, pop-ups, etc.
    • Ability to design mobile and PC interfaces from scratch, from wireframes to final visual presentation.
    • Released commercial projects and a solid portfolio of work.
    • Upper Intermediate English.
    • Passion for games and the game industry.

    Optional Requirements/Responsibilities:

    • Experience working with UI in Unity and UE4/UE5.

    Key Responsibilities:

    • Collaborate with the Art Director/Producer and team to translate game systems and gameplay UX goals into intuitive interfaces that support and enhance the game look and experience.
    • Observe and interpret results of usability testing and live game metrics, share conclusions with Lead UI/UX designer and Art Director, and propose solutions to increase accessibility and inform game-wide design decisions.
    • Produce schemes of global flows with detailed requirements in collaboration with Game Designer, Producer and Leads.
    • Design and implement menu and UI/HUD systems that are visually attractive, intuitive, efficient, and aligned with the established visual identity.
    • Collaborate with artists to create high-fidelity mockups to solidify design direction and ergonomic and aesthetic expectations.

    Working conditions and benefits:

    • Work remotely from anywhere in the world.
    • Flexible working hours.
    • Company values: Mastery, Maturity, Trust & Care, and Positive Mindset; supportive atmosphere and opportunities for growth.

    Additional job details (as listed):

    • Department: Art
    • Role: UI/UX
    • Locations: Work From Anywhere (Fully Remote)
    • Employment type: Full-time
    • Employment level: Professionals