Joyteractive
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Lead UI/UX Artist Generalist

Joyteractive

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    Opis stanowiska

    🚀 We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!

    🔝 Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.

    We're on the hunt for a skilled Lead UI/UX Artist Generalist to strengthen our RnD  team.

    What are you working on?

    • Genres: Puzzle, Casual

    • Platforms: Mobile, iOS, Android

    For which tasks (responsibilities)?

    • Develop and design UX/UI for mobile games (iOS, Android), focusing on puzzle genre.

    • Participate in the creation of a universal interface template for projects (standard screens, guidelines, design system).

    • Prepare and adapt graphic materials, including slicing for various devices and resolutions.

    • Conduct market analysis, study competitive solutions, and implement best practices into products.

    • Organize UX research and testing, as well as optimize user flows to improve conversion rates.

    • Collaborate with the product team and developers at all stages of product creation, participate in reviews and discussions.

    • Maintain and support the design system, document processes, and establish interface design standards.

    • Review the work of other designers, provide feedback, and raise the overall skill level of the team.

    What kind of professional are we looking for?

    • Experience as a UI/UX Artist for 3+ years with a focus on mobile games (casual, puzzles, hyper-casual)

    • Proven experience as a Lead UI/UX Artist or similar role

    • Strong expertise in Photoshop and Unity

    • Deep understanding of UX/UI principles for mobile platforms, knowledge of Human Interface Guidelines (HIG) and Material Design

    • Strong analytical skills, understanding of key metrics, and the ability to apply them to improve UX and increase conversion

    • Experience working with Git (repository management, branch handling, version control)

    • Experience with UI animations and VFX 

    • Knowledge of layout principles and interface adaptation for different devices and resolutions

    Will be a plus:

    • Experience working with neural networks (MidJourney, Stable Diffusion) to accelerate visual production

    • Familiarity with design tools like Zeplin or Figma

    • Knowledge of the basics of game design and the specifics of game interfaces

    What are the conditions and bonuses?

    • 🌴 18 business days of compensated day-offs

    • 8 paid Personal Days a year + 1 day is added every year

    • 👉 Flexible Public Holidays policy

    • 🎓 Individual budget for training and growth

    • ❤️‍🩹 100% Sick Leave compensation

    • ⚕️ Monthly budget for healthcare

    • 💻 Payment for wear and tear on equipment while using a personal computer

    • 🌐 Remote work



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