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Larian
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Associate-Lead Environment Artist

Larian

  • Design
  • Zarządzanie
  • pin Kuala Lumpur, country flagMY

Forma zatrudnienia

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Opis stanowiska

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Associate-Lead Environment Artist to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Leadership and Mentorship: regular check up with team members, ability to help team members with career development.
  • Artistic Direction and Quality Control: review art created by your team, both from a directional artistic and technical perspective.
  • Pipeline and Technical Development: define and optimize production workflows for both asset creation and level art.
  • Cross-Department Collaboration: work closely with other departments such as Level design, Lighting, Graphic programmers, Tools development, etc.
  • Project and Resource Management: prioritize and delegate tasks effectively, recruitment and onboarding new team members.
  • Problem-Solving and Innovation: find innovative ways to push visual fidelity, along with helping develop tools and techniques to streamline production.
  • Hands-on execution: allocate time to still get hands-on with creating/refining art yourself.

Requirements

  • 5+ years of hands-on experience as a 3D environment artist.
  • Skilled with 3D tools, sculpting, and texturing software and it shows in your work.
  • Strong communication skills in English, both written and spoken.
  • Experience with game editors for asset integration and level creation. Our tools are proprietary, but familiarity with Unreal Engine or Unity can translate over.
  • Experience with both level art and 3D asset creation.

Nice to have

  • Experience with photogrammetry from scanning to processing and cleanup.
  • You’re comfortable using tools like Marvelous Designer, SpeedTree, or Houdini.
  • Knowledge of building procedural workflows to streamline and enhance your work.
  • A background in traditional art helps you bring ideas to life whether through painting, sketching, or quick visual exploration.
  • Combination of artistic flair with technical know-how, with a solid grasp of composition, shape, scale, color, and lighting to create compelling environments.
  • Leadership/mentorship experience.

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel.
  • An open, collaborative environment where ideas are welcome and encouraged.
  • A managerial team consisting of highly experienced game developers at the top of their fields.
  • Sharing hobbies and passions with like-minded colleagues.
  • Inclusive environment with many activities organized by the studios or the employees.
  • Commitment to making the best game possible for the fans, including listening to community feedback.