Brak informacji
Brak informacji
Larian is seeking an experienced, highly creative and motivated Senior Technical Rigger that will help raise the bar in terms of quality, performance and technology of our rigging systems. As a Senior Technical Rigger, you will work with the Art, Animation and Technical Animation departments to bring to life characters and creatures using a wide array of rigging and skinning techniques. You will collaborate with people across departments and timezones; strong communication skills and interest in game development are required.
Responsibilities:
- Rig and skin 3D assets (characters, creatures, props, sets, etc.) to achieve the intended animation performance for both gameplay and cinematics
- Support the Animation and Art teams, fulfilling in-game and offline needs
- Support junior and intermediate team members to help them raise their skills and standards
- Find balance between artistic aspects and technical constraints with the help of technical directors
- Be proactive and vocal about any issues encountered in the rigging pipeline and communicate with Production in a timely manner
- Troubleshoot, maintain and improve rigs in production, ensuring their stability for the animation team
- Work closely with modeling team to assess asset topology and provide notes as needed
- Research, build and develop unique and one-off rigs
- Follow and enforce rigging standards for assets going into production
- Communicate production concerns or issues ahead of time
- Support the Lead of the department in any ad hoc tasks and duties
Requirements:
- A minimum of 7 years relevant experience
- Thorough understanding of rigging and deformation techniques in Maya (or any other DCC package)
- Proven record of creating highly complex rigs for games or TV/film
- Excellent knowledge of scripting languages such as Python
- A solid 3D Math background
- Excellent communication, time management, problem-solving skills and ability to work as part of a multidisciplinary and multicultural team
- Willingness to take on new challenges and strong appetite for learning, researching and developing
- Team oriented with desire for collaborative participation in a team-based pipeline across different geographic locations
- Able to take direction and feedback positively, adapt to change and thrive under tight deadlines
- Enthusiastic, methodical and organized approach to work with high quality standards
- Sense of initiative, originality and resourcefulness in problem solving
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to Have:
- Experience rigging in MotionBuilder
- Experience using other game engines (e.g. Unreal/Unity or proprietary tech) related to Animation
- Experience with C++ is highly advantageous
We Offer:
- An international team of over 500 employees spread across 7 studios around the world, each maintaining a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers
- Opportunities to share hobbies and passions with likeminded colleagues
- An inclusive environment with many activities organized by studios or employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Apply: https://jobs.lever.co/larian/a745e53c-4c68-40ce-8cc4-daf63419a384/apply

