Larian Studios
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Tools Director

Larian Studios

  • Programowanie
  • Zarządzanie

    Widełki płacowe

    Brak informacji

    Rodzaj umowy

    Brak informacji

    Doświadczenie

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    Forma zatrudnienia

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    Opis stanowiska

    Responsibilities

    • Direct and lead a global Tools development team.

    • Oversee the vision, design, development, and maintenance of internal tools to enhance productivity and creative workflows.

    • Enable team members to independently and rapidly add and iterate ideas and content for our games.

    • Define the UX vision for all internal Tools.

    • Collaborate closely with Creative teams to understand their needs and incorporate feedback into Tool development.

    • Collaborate with the Engine and Gameplay teams to create a unified proprietary engine and tool set.

    • Ensure tools are user-friendly, reliable, performant, and scalable.

    • Ensure a culture of unit testing, automation testing, and documentation is applied during development.

    • Ensure tools meet quality and performance targets.

    • Ensure tools support large scale game development, including: release management, version control, production analytics, and asset management. 

    • Ensure tools can be released to player-developers for game modding.

    • Hire, onboard, mentor and develop the Tools team.

    • Safeguard company assets, including source code, artwork, tools, and technical know-how.

    Requirements

    • 4+ years of experience in a directing or senior leadership role.

    • 8+ years of experience in creating and shipping games tools or digital creative tools for a large development team.

    • Experience developing tools for large scale high production value games.

    • Strong team management, mentoring and coaching abilities.

    • Strong understanding of industry standard technology, including C#, C++, Python and WPF.

    • Strong understanding of modular software systems.

    • Proven experience modernising game development tools and executing on long-term technological plans to a high quality, including UI/UX.

    • Proven experience working with DCCs, including: Maya, Houdini, and Wwise.

    • Upper-intermediate proficiency in English.

    • Passion for making and playing great games.

    • Excellent problem-solving skills and attention to detail.

    • Strong communication and collaboration skills.

    What We Offer

    • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel

    • An open, collaborative environment where ideas are welcome and encouraged

    • A managerial team consisting of highly experienced game developers at the top of their fields

    • Sharing hobbies and passions with like-minded colleagues

    • Inclusive environment with many activities organized by the studios or the employees

    • Commitment to making the best game possible for the fans, including listening to community feedback