Company Description:
People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, Ireland, US, and Canada and from all over the world thanks to our remote work programs.
Founded in 2002, PCF made its mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. The studio is experienced with Unreal Engine and expands it with in-house solutions called PCF Framework.
Current projects mentioned: Gemini (with Square Enix), Gears of War: E-Day (in collaboration with Microsoft Corporation), Bifrost and Lost Rift (self-published), a VR project, and other undisclosed projects.
Job Summary:
- Title: Senior Technical Animator
- Project: Unannounced 2025
- Department: Animation
- Location: CA, Montreal (Remote/Hybrid). Office address shown: 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada.
- Employment: Full-time
Job Description / Responsibilities:
- Maintain the production and software pipeline and meet deadlines.
- Create high quality characters, creatures and props with rigging and skinning technically appropriate to project needs.
- Autonomously implement characters in Unreal Engine including cloth, physics and blueprint setups.
- Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets.
- Contribute to pipeline tools and work with engine and project leads on continuous improvement of those tools.
- Provide clean and optimized assets or code within established systems and requirements.
- Work autonomously on pipeline tools and propose continuous improvements, including R&D case studies.
- Occasionally support Lead in recruitment projects with HR collaboration.
- Occasionally support new hires onboarding process.
Qualifications:
- Typically 5+ years, involved in the production cycle of at least 1 title.
- Good mentoring skills.
- Strong understanding of department dependencies and required collaboration areas throughout a project.
- Great experience with Maya, specializing in rigging/skinning.
- Strong understanding of anatomy and character movement with close attention to physical deformation.
- Knowledge of facial rigs for games, television or film.
- Strong physics simulation on cloth, hair and other physics items.
- Excellent communication skills with ability to clearly provide technical feedback on tasks, rigs, toolsets and documentation.
- Good programming skills, ability to write Python code.
- Familiarity with Unreal Engine art production pipelines including character/animation related features.
- Self-motivation and strong verbal and written communication skills in English.
Nice to have:
- Modeling and animation experience.
- Familiarity with other tools like Houdini and Blender is a plus.
Additional Information / Benefits:
- Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (up to $1000 per service a year, and individual/family coverage).
- Full dental coverage, including major dental.
- 4% RRSP matching before tax deductions, 100% vested on day 1.
- Paid week off during Winter Holidays.
- 20 paid vacation days and 5 paid sick days.
- Free virtual health and mental well-being sessions included for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with passionate colleagues.
How to Apply:
Apply via SmartRecruiters: https://jobs.smartrecruiters.com/PeopleCanFly/744000060047346-senior-technical-animator