Rebel Wolves
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Combat Designer

  • Design
  • pinwarszawa

Widełki płacowe

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Rodzaj umowy

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Doświadczenie

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Forma zatrudnienia

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Wymagane umiejętności

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Opis stanowiska

Great RPGs tell amazing stories, but also provide Players with high quality combat that’s an organic part of the whole experience.

As a Combat Designer you will be responsible for designing, and prototyping (Unreal Engine 5 Blueprints) combat mechanics, enemies, boss fights, combat skills, and much more!

You will work in a multidisciplinary team, closely together with artists, animators, quest designers, and programmers to deliver state of the art gameplay with one clear goal: to create a brand new game that will evolve the genre, and become a stepping stone in the history of Role Playing Games!

Here is what we require:

  • At least 2 years of experience as a combat designer, with at least one commercially shipped title

  • Very good knowledge of Unreal Engine 5 and Blueprints

  • Proficiency in written and spoken English

  • A good sense of humor, and a flawless, proactive work ethic

Here is what we offer:

  • Competitive salary, including a share in profits after the game’s release

  • Flexible work environment: on-site, remote, and hybrid options available, with flexible working hours (core hours 11 am - 3 pm)

  • Strict no-crunch working environment, based on trust and mutual respect

  • Modern office located in Ursynów close to the Metro Station

Still here? Good!
Drop us a line together with your CV and portfolio at [[email protected]] with the subject line “Combat Designer”! And join us on-site in Ursynów (Warsaw), or remotely.

We’re waiting for you!

Please be advised that we will contact only shortlisted Candidates.