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Job description
As a Senior Gameplay Animator in our AAA studio, you will have the opportunity to engage in a wide range of animation-related activities. Your responsibilities will include planning and directing motion capture sessions, creating high-quality animation assets, and supporting the gameplay team in integrating animations within the engine. Most animations you will work on are motion-captured, and our primary software for creating gameplay animations is Autodesk MotionBuilder.
Responsibilities
Creating and implementing a wide range of animations (humans, creatures, animals, combat, community—you name it!) at an AAA quality level.
Planning and directing motion capture sessions.
Collaborating with the gameplay team and project directors to create an exceptional animation experience.
Requirements
We seek a highly skilled Senior Gameplay Animator with extensive experience in the video game industry.
At least 5 years of experience as a Gameplay Animator with shipped titles of AA+ quality.
Exceptional proficiency in MotionBuilder is essential.
Proven experience in recording and working with motion capture data.
Expertise in animating humans and creatures/animals using motion capture and keyframe animation techniques.
Proficient user of Unreal Engine 5.
Fluent in English, with a minimum B2 level proficiency.
We offer
Competitive salary.
Profit-sharing after the game’s release.
Flexible working hours (core hours 11 am - 3 pm).
Options for remote work: partially or fully remote.
A strict, no-crunch working environment based on trust and mutual respect.
A modern office located in Ursynów, close to the Metro Station.
If you are interested in this position, please send us your CV and a demo reel showcasing your skills as an animator to [[email protected]] with the subject line “Senior Animator.”
Please be advised that we will only contact shortlisted candidates.