We are looking for an experienced content pipeline engineer for our internal engine team. The engine team is an independent team that maintains our internal tech stack, and works seamlessly with our game teams to revolutionize the way we develop games at Supercell. You will be focused primarily on our multi-platform engine and content pipeline tooling. You will be expected to maintain and improve the asset processing infrastructure and develop offline optimizations for rendering. You will also be working alongside coders and artists from game teams, as well as other core technical teams.
We’re looking for someone who ideally has years of experience, and knowledge acquired from the gaming or other relevant industry such as animated movies. Whether you have broad experience in content pipeline development and offline optimizations, or are a specialist in one of the areas - we want to hear from you. To be successful in this role, you will need to be a proactive programmer who works directly with game teams to deliver world-class mobile games.
If this sounds like you and you're interested in finding out if Supercell would be a great fit for you - hit that apply button.
Responsibilities:
- Maintaining, improving and developing asset processing infrastructure for producing optimized runtime loadable assets from original artist authored content
- Working closely with game team artists and coders to identify workflow issues before planning and iterating on tools and technical improvements
- Identifying and implementing improvements to game engine and other core tech code bases used by live and upcoming games, targeting multiple mobile platforms
- Maintaining existing engine and shared codebases used across multiple live products
- Engage with the wider development team at Supercell to help shape the future of our tech
- Research existing solutions and invent novel ones for offline optimization for challenging content to improve runtime performance of games
Requirements:
- Strong, professional experience using C++
- Experienced with content processing pipelines
- Knowledgeable of mesh processing algorithms and data structures
- Familiar with how real-time rendering works
- Experience with multi-threaded systems
- Ability to quickly get up to speed with existing code, across multiple codebases and projects
- Ability to communicate with technical and non-technical people
- Driven, focused and willing to see projects through delivery
- A true desire to help others produce their best work
Nice-to-haves:
- Digital content creation software plugin development experience
- Experience working with glTF, FBX and/or USD formats
- Real-time graphics programming experience
- Game engine development experience
- Computational geometry experience
Benefits and Compensation:
We structure our compensation and benefits to let you do your best work and to make Supercell a great experience in your professional life. Read More
About Supercell:
We are a games company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. Since our launch in 2010, we've released several games including Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, Squad Busters, and mo.co. Our mission is to create great games that as many people as possible play for years and that are remembered forever. Read More
Relocation:
This position is in Helsinki. Our dedicated mobility team will support you throughout your move and help make the process as smooth as possible for you and any family members.
Encouragement to apply:
If you're unsure whether you tick all the listed requirements, apply anyway. Supercell is open to learning about any specific accommodations you might require to fully engage in the recruitment process.
How to apply:
Apply via the application form on this page.

