We’re looking for Senior Gameplay Designers to join the teams behind Brawl Stars, Clash of Clans, and Clash Royale—three of Supercell’s most iconic games, each beloved by millions of players around the world.
These games span a variety of genres, offering rich and diverse design opportunities.
Brawl Stars is a fast-paced multiplayer action game filled with real-time, team-based combat and quick, dynamic matches. Clash of Clans invites players into a deep strategic experience focused on base-building, long-term planning, and large-scale warfare. Clash Royale blends real-time strategy with collectible card mechanics and tower defense, delivering intense 1v1 battles that reward both quick thinking and smart deck-building. No matter which team you join, you’ll have the chance to work on a live game with a passionate community and a strong foundation, while helping shape its future with fresh gameplay ideas and thoughtful innovation.
We are looking for experienced designers with comprehensive skills that range from developing first concepts to delivering fully-executed and polished features in a live-game environment. This is a hands-on role that requires learning, developing, and working directly on internal gameplay systems, as well as coordinating work with other developers to facilitate the highest quality and most effective content production.
Essential to this role is a deep understanding of gameplay, balancing, accessibility, and ongoing player experience within free-to-play and PvP mobile games. Your responsibilities will include driving new gameplay content and design innovations, collaborating with other designers and developers, and delivering compelling experiences to a highly-engaged player community of millions of players. Design is a collective effort at Supercell, so it’s paramount that you constantly seek and manage input from developers and players alike!
We expect you to be self-motivated, goal-oriented and a strong team player. You take pride in your work and know what it means to take responsibility and deliver quality-focused products. We work in a dynamic and agile environment—meaning we don’t have long development cycles, but instead, we release new features, events and improvements to the game multiple times a year. We don’t have strict company processes that we need to follow, but instead, we create the process and deadlines independently as a team.
Responsibilities:
- Come up with compelling new gameplay mechanics in collaboration with artists, to ensure features are well-visualized, intuitive and impactful
- Prototype and craft features in tandem with programmers and artists, to optimize gamefeel and empower future design capability
- Provide detailed design specs on needed work, including visual mockups, to prevent design bottlenecks in production pipelines
- Take high-level ownership over final deliverables, to ensure the end-user experience is complete, balanced, polished, and tested
- Iterate and improve gameplay features, and shape the way in which they'll develop in the upcoming years
- Balance existing gameplay elements to ensure healthy engagement KPIs, and maintain a healthy state of the overall game meta
- Contribute new design ideas on ways to engage players, and collaborate with the team on the feature roadmap
- Share responsibility for the game’s overall design vision and ensure that the whole development team shares and agrees on the vision
Requirements:
- Extensive understanding, skills and experience with gameplay design
- Track record working with action gameplay games with moment-to-moment gameplay
- Understanding of other design areas (e.g. level design) is a big plus
- Proactive and productive way of working in collaboration with others
- Excellent communication, interpersonal and organizational skills
- Absolute passion for playing and delivering great gameplay experiences
Disclaimer: we take work-life balance very seriously and due to that July is a month of vacations and sunshine. That is why we encourage you to apply, but please be aware that team interviews will start in August.
Benefits and Compensation:
We structure our compensation and benefits to help you do your best work and enjoy your time here. Read More
About Supercell:
We are a games company based in Helsinki, Finland, with offices in San Francisco, Seoul, Shanghai, and London. Since our launch in 2010, we've released several games globally including Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars. Read More
You Might Love It Here...:
If you love games, Supercell is the place for you. We're made up of proactive, independent teams that have the freedom to do what they think is best for their players, our games, and the company. We take good care of our people, providing compensation, work environment and resources to succeed and have fun. Read More
You Are Not Your Job Title:
Working with us means you won’t need to focus on chasing titles or climbing ladders. For hiring purposes we use industry-standard job titles to attract talent. Read More
Relocation:
This position is in Helsinki. Our dedicated mobility team will support you throughout your move, including support for family members and pets. Read More
Not sure if you should apply?:
Do it! You might feel like you don't tick all the listed requirements with stellar scores. We're happy to learn about any specific accommodations you might require to fully engage in our recruitment process.
And here's a video about what we do. (Best enjoyed with salmiakki and rye bread)

