
Job Overview
Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on the development of a cross-platform game engine, which is written in C++.
What will you do?
Implement new and improve existing graphic features
Refactoring, code optimization, fix graphic bugs
Writing code according to code style
Creation of tech documentation
What are we looking for?
2+ year of experience in commercial C++ development
Experience in any graphics API (DirectX, Vulkan, OpenGL)
Experience in writing shaders (GSL, HLSL)
Basic knowledge of linear algebra (vectors, matrices, quaternions)
Experience in creation of own 3D demo applications or creation of own engine
Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)
Understanding the graphics pipeline and GPU architecture
Practical knowledge of DirectX 11/12/Vulkan
What additional skills will help you stand out?
An intermediate level of English
Work Mode
Hybrid (3-4 days of work from the office)
Type of Contract
Employment contract (umowa o prace)
Benefits
Benefits and perks are tailored to the local market and culture. Our benefits in Warsaw include:
Additional paid time off (5 Personal Days, Birthday Leave) on top of the statutory minimum
Sick Leave 100% Compensation (10 days per calendar year)
Career development and education opportunities within the company
Premium Private Health Care
Mental well-being program (iFeel)
Multisport card
Personal Gaming Account
Company events
Seniority Awards
Referral program - you can recommend the best talents to the Company and receive a reward
Please submit your CV in English to ensure smooth processing and review.