Bloober Team
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Technical Artist

Bloober Team

  • Grafika
  • pinKraków, Polska

Widełki płacowe

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Rodzaj umowy

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Doświadczenie

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Forma zatrudnienia

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Opis stanowiska

Job description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Technical Artist

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Below you will find some information on the role:

  • working closely with artists, programmers, VFX,

  • researching, developing and maintaining different art pipelines (mainly material related),

  • optimizing currently existing pipelines using the latest technology features,

  • upholding the most optimized and coherent usage of textures and materials among artists,

  • creating materials (using UE5 material nodes), profiling on artists and designers requests,

  • investigating, identifying and troubleshooting problems on the graphical side of the game (GPU profiling, to see how heavy selected materials are, how heavy the meshes are, etc.),

  • documenting technical limitations.

Job requirements

Feel free to apply if you have:

  • previous experience working in Unreal Engine 4/5, 

  • previous experience in creating shaders (in HLSL), 

  • experience in profiling and possessing the ability to detect the limitations on performance, 

  • excellent communication skills as you will be working with a bunch of artists and other departments, 

  • strong problem-solving skills.

What do we have to offer:

  • earnings fitting to your skills and experience,

  • possibility of long-term cooperation on current and upcoming projects,

  • work in a creative environment, in a committed team of game enthusiasts,

  • flexible working hours, days off, private healthcare, and working with new technologies,

  • remote or onsite work according to your preferences.