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Room 8 Group
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Senior Game Designer

Room 8 Group7 lip 2026

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Unreal Engine
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Opis stanowiska

The next great challenge is coming:
As a Senior Game Designer, you will join our team in building a high-fidelity XR vehicle driving simulator delivered on Unreal Engine 5, combining custom vehicle physics, a motion platform, and head-mounted displays into a fully immersive training experience. In this role, you will own the design of the systems that make the simulation feel real and teach the right behaviours: vehicle handling across varied terrain, weather, and fault conditions; instructor-driven scenarios; and the scoring and after-action review that turn each session into measurable skill transfer.

This is a unique opportunity for an experienced designer who understands the technical underpinnings of driving and simulation systems, thrives in immersive XR/VR development, and can collaborate across disciplines to deliver a turnkey product under a defined timeline. Acting as a bridge between Game Design and Engineering, you will translate real-world vehicle behaviour and learning objectives into technically sound, achievable systems, from physics tuning and motion-platform profiling to diegetic glass-panel interfaces and in-world AI.

Superpowers you have:

  • 5+ years of experience in Game or Systems Design, with a strong focus on vehicle, driving, or simulation gameplay for PC titles.

  • At least one shipped simulation, driving, or systems-driven title with ownership of vehicle behaviour, gameplay systems, or scripted mechanics.

  • Proven experience designing for XR/VR, including immersive interaction design and an understanding of comfort, presence, and motion considerations.

  • Hands-on vehicle physics and handling tuning, covering traction, weight transfer, suspension, and surface-specific behaviour across varied terrain.

  • Strong systems design across interconnected domains such as vehicle, weather, terrain, and fault/failure states.

  • Solid command of Unreal Engine 5, particularly Blueprints, with data-driven content workflows.

  • Experience designing scoring, KPI, and after-action review (AAR) systems that turn telemetry into clear, actionable feedback.

  • Training and scenario design experience, structuring progression from familiarisation through assessment.

  • AI design for in-world traffic and group/escort vehicle behaviour.

  • Experience designing instructor tooling and runtime fault-injection systems for controlled, repeatable scenarios.

  • Diegetic UI / glass-panel (virtual dashboard) design that keeps the interface grounded in the simulated world.

  • Familiarity with motion-platform and force-feedback profiling, tuning cues for believable, comfortable feedback.

  • Strong technical documentation and specification-writing skills.

  • Excellent cross-disciplinary communication, with the ability to clearly express design and technical goals.

  • Proven ability to act as a bridge between Game Design and Engineering, translating creative intent into technically sound, achievable solutions.

You’re a rockstar if you have:

  • C++ and experience building custom systems or components in Unreal Engine 5.

  • Background in driving, racing, or vehicle-simulation products.

  • Experience with terramechanics or off-road dynamics (sinkage, traction loss, deformable terrain).

  • Familiarity with motion-platform middleware and telemetry/washout tuning.

  • Experience designing data-driven, telemetry-based assessment and replay systems.

  • Comfort optimising immersive XR/VR experiences for stable, high-framerate performance.

  • Proactive mindset with a strong eye for polish and technical detail.

Becoming part of Room 8 Group, you will:

  • Design, prototype, implement, and refine vehicle, simulation, and gameplay systems within Unreal Engine 5 and the project’s tools.

  • Tune vehicle physics and handling for believable behaviour across terrain types, surfaces, weather, and fault conditions.

  • Own the design of XR/VR interactions, ensuring immersion, comfort, and clarity for users in the headset.

  • Design and tune motion-platform and force-feedback profiles so that physical cues match on-screen behaviour.

  • Design diegetic, glass-panel interfaces and virtual dashboards that reconfigure across vehicle types.

  • Design instructor tooling and runtime fault-injection systems for controlled, repeatable scenarios.

  • Author training scenarios and progression, from familiarisation through assessment.

  • Design AI for in-world traffic and group/escort vehicle behaviour.

  • Design scoring, KPI, and after-action review systems that turn telemetry into clear, actionable feedback.

  • Collaborate with Designers, Engineers, and Artists to implement systems, interactions, and content in-engine.

  • Ensure systems are intuitive, responsive, performant, and well-balanced across vehicles and difficulty levels.

  • Produce clear and thorough technical design documentation and specifications.

  • Participate in playtests and feedback loops, iterating to raise clarity, fidelity, and polish.

  • Act as a bridge between Game Design and Engineering, aligning creative intent with technical feasibility.

Join the team of inspiring game dev professionals, and get even more:

  • Competitive financial reward (yes, we are fair enough);

  • Challenges to raise your XPs score working on the projects of the top global game dev publishers;

  • Private medical care, paid time off;

  • A culture of diversity and inclusion to unite the most outstanding talents;

  • Community of people who understand and share your passion for games.

Together we will bring games to the next level. Exactly with you.


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