Bloober Team
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Senior Systems Programmer

Bloober Team

  • Programowanie
  • pin Kraków, country flagPL

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Opis stanowiska

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

 

Senior Systems Programmer

 

Below you will find some information on the responsibilites:

  • Creating and maintaining advanced game systems in UE5 framework (interactions system, dialogues system, monster-modification system, procedural generation system for cities based on PCG/Houdini Engine),

  • Mentoring by helping out or feedbacking other programmers,

  • Solving problems with gameplay systems,

  • R&D - being up-to-date with the latest technology and trends when it comes to procedural generation and other tools.

Job requirements

  • At least 5 years of experience working with UE4 or UE5,

  • Extensive knowledge of C++,

  • Experience working with GAS (Gameplay Ability System),

  • Good understanding of UE AI systems will be a big plus,

  • Familiarity with UE animation systems,

  • Good knowledge of gameplay design patterns in UE5,

  • Experience working with Unreal Engine PCG toolset (ProCedural Generation),

  • Experience in prototyping and implementing gameplay systems,

  • Experience working on an UE-based AA/AAA title in a similar position,

  • Experience in optimizing code for consoles (PS5/XSX),

  • Self-reliance when it comes to solving problems,

  • Good knowledge of Houdini Engine will be a big plus (in terms of integration with UE),

  • Good communication skills,

  • Knowledge of VS2022 and P4.

 

It would also be nice if you have:

  • Experience of working with console development in the past (PS5/XSX).

What do we have to offer:

  • Earnings fitting to your skills and experience,

  • Possibility of long-term cooperation on current and upcoming projects,

  • Work in a creative environment, in a committed team of game enthusiasts,

  • Work in a modern, comfortable office, or remotely.

  • Flexible working hours, days off, private healthcare, and working with new technologies.