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Anshar Studios is looking for talented Senior/Expert Technical Animator to join our team on site in Katowice, Poland to help us develop games using Unreal Engine.
If you have a passion for game development and a strong background in Unreal Engine, we would love to hear from you!
Responsibilities:
Design, develop, and maintain in-house animation tools and scripts to boost the productivity and efficiency of our animation team.
Create and maintain character rigs, ensuring they meet the highest standards of animation quality.
Design, develop, and sustain optimized shippable animation systems
Work closely with animation, modelling, gameplay and technical teams to achieve seamless integration of system, tools, and rigs.
Stay informed about the latest industry trends and technological advancements to apply best practices in tool and development.
Own key aspects of the animation process or specific game features. Engage cross-functional teams to ensure consistency and integration within the broader game ecosystem.
Provide mentorship and guidance to less experienced technical animators and animators.
Requirements:
Minimum of 4 years of experience as a technical animator or similar role in the video game industry.
Proven expertise in animation tool development using blueprints or scripting languages such as Python, C#, C++.
Strong background in character rigging, with in-depth knowledge of skinning, deformation, and facial rigging techniques.
Extensive experience with animation state machines, gameplay mechanics, Control Rig, IK solutions, physics systems, and comprehensive technical proficiency with Unreal Engine, especially the Animation Blueprint (ABP)
Excellent problem-solving skills with the ability to troubleshoot and resolve complex technical issues.
Strong communication and teamwork skills, with the ability to work effectively in a collaborative environment.
Advanced English (B2/C1 level).
Intermediate Polish (B1/B2 level)
Pluses:
Experience with recent features in Unreal Engine's animation toolkit, including Metahuman Animator, and Motion Matching technologies.
Ability to read and modify C++ code.
Familiarity with Gameplay Ability System
Managing animation pipelines for characters of different body proportions.
Experience with character dismemberment techniques
Salary:
Wage from 13 0000 zł up to 25 000 zł on a contract (B2B + VAT) or UoP (10 800 - 20 700 zł brutto) depending on skills and experience.
We offer:
Hybrid or onsite work models.
Flexible work hours (core hours 10-15)
Private life and health care insurance.
Co-financing of Multisport cards.
English lessons.
Help with relocation.
No crunch.
No non-compete policy.
Pet-friendly office.
Co-financed, and treated as work days, participation in a selection of conferences and workshops.
Submission / Portfolio Instructions:
CV is required
Portfolio and/or reel demonstrating relevant skills is required
Must be willing to complete a test if requested