Hello, we are Unity Playworks!
We are Unity’s (after merger with ironSource) creative solution that empowers app businesses to drive incremental growth through creatives. Our technology supports all stages of their creative process, from concept iteration to creative production, delivery, reporting, and optimization.
Playworks provides the best quality tools for playable production in-house and is a “go to” solution to produce Playable Ads. We are empowering the growth of the top growing companies in both AppStore/GooglePlay. Creatives made with Playworks are shown >10 billion times across the globe monthly.
About the role:
Playworks Playable Plugin is currently looking for a Unity developer for the Senior Engine Developer position.
As part of our mission to provide games studios with the tools to enhance their creative production process for HTML5/JS Playable Ads. Playable ads are lightweight web mini-games which provide users with a real gameplay experience, quickly teach how to play and engage in the game to achieve wow effect in under 30 seconds.
To achieve that we are building a custom lightweight JS runtime for Unity to allow our customers to achieve full game experience with small build size and great technical performance on all variety of mobile devices in Web context.
Responsibilities:
R&D - research and develop engine runtime features like RenderingPipeline, Physics, Animator.
Implement new features in LunaWindow - UnityEditor window to build playables. The goal is to provide instruments to customize and optimize builds to achieve <5MB build size
Improve runtime technical performance: FPS, RAM usage, loading time by optimizing engine systems
Implement API for engine systems
Improve StartupTime for the engine
Writing/maintaining internal/public documentation
Improving runtime performance for different Unity projects (resolving fps issues, spikes, crashes and ANR-s)
Examples of tasks:
Implement Rendering Pipeline features: URP, Dynamic Batching, RealtimeShadows
Implement Physics components: CharacterJoint, MeshCollider
Research WebGL2 specification and suggest features to implement with arguments and implement them
Research glTF/glb formats, suggest feature to implement
Optimize performance for Animation/Animator component
Requirements:
Wide an in depth understanding of Unity3d engine with at least 5 years of professional experience
Great Math skills for computer graphics/physics applications
Great skill in technical optimisation
Good communication skills
In depth understanding of C# language and .NET platform
Great level of independent problem solving
Intermediate level of English (B1+)
Nice-to-haves:
Web games related experience - JS, Unity.WebGL, Three.JS, Playcanvas
C++
WASM
Experience in low level Graphics libraries - OpenGL, WebGL, GLES
Engine development experience
Benefits of working wit us:
Work in a highly professional team. Informal and friendly atmosphere in the team
Ability to work from our comfortable downtown office in Warsaw
Paid vacation - 20 business days per year, 100% sick leave payment
5 sick days per year
Equipment provision
Inflation-protected wages with regular revision of compensation conditions
Partially compensated educational costs (for courses, certifications, professional events, etc.)
Medical insurance (after the end of the probationary period)
English and Polish courses - 2 times a week (at the pandemic time - remotely)
Bright and memorable corporate life: corporate parties 2 times a year, gifts to employees in honor of life events