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11 bit studios
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Senior Stealth & Combat Designer (Unannounced Project)

11 bit studios9 lip 2026
  • Warszawacountry flagPL
  • Warszawacountry flagPL
Zdjęcie profilowe firmyGAMEDEV

11 bit studios

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Job Description

This position requires working in hybrid model in our Warsaw office

What will you be doing on a day-to-day basis?

In this role, you will be responsible for the stealth and combat systems, NPC behaviours, enemy archetypes, encounters and combat spaces, player feedback, and balancing the moment-to-moment related gameplay loop. You'll drive features from concept to final polish, working closely with gameplay and AI programmers, animation, level design, UI/UX, VFX, audio and production, while owning the overall quality, consistency and feel of the stealth/combat experience.

Job requirements:

What will help you succeed in this role?

  • 7+ years of professional experience in Combat design, Gameplay Design, Technical Design, AI Design or a related discipline.
  • Shipped at least two PC or console titles, including one where you owned a significant gameplay feature from concept to release.
  • Strong experience designing stealth gameplay, combat gameplay or both.
  • Deep understanding of player agency, gameplay readability, encounter design and moment-to-moment pacing.
  • Experience designing NPC behaviors, enemy archetypes and AI-driven gameplay systems.
  • Practical experience working directly in Unreal Engine.
  • Strong knowledge of Blueprints, Behavior Trees, State Trees or equivalent gameplay scripting solutions.
  • Hands-on approach to gameplay implementation, not only documentation.
  • Proven ability to define and drive the long-term vision of complex gameplay systems, ensuring consistency throughout development.
  • Excellent analytical and problem-solving skills. Ability to quickly identify gameplay issues, prototype solutions and iterate based on testing and player feedback.
  • Strong communication skills: openness to feedback and experience collaborating with multidisciplinary teams.
  • Highly organized, self-driven and comfortable taking ownership of complex features with minimal supervision.
  • Ability to balance creative vision with technical constraints and production realities.
  • Experience creating concise, actionable gameplay documentation.
  • Ownership mindset with the ability to independently drive complex gameplay features.
  • Communication skills in English and Polish (minimum B2 level)

Portfolio (required):

Please submit a portfolio with examples of:

  • Combat mechanics you've designed and implemented.
  • Enemy archetypes, AI behaviours or combat systems you've created.
  • Hands-on implementation of gameplay features, not only design documentation.
  • Examples that illustrate your design process, iteration and problem-solving approach.

What we offer?

  • Health and Wellness
    • psychological support/care
    • private medical package
    • Multisport
  • Development
    • team training budget
    • in-office library
  • Our office
    • near Metro Stadion Narodowy and Dworzec Wschodni stations
    • dog-friendly
    • in-house gym
    • no dress code
    • car and bike parking
    • chill zone
    • video, board and arcade games
  • Working conditions
    • flexible working hours
    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
    • 20 or 26 days of fully-paid holiday leave
    • international working environment
  • Events and more
    • attendance in game dev events
    • relocation budget for candidates from abroad
    • referral program
    • annual company events
    • merch/swag