GAMEDEV11 bit studios
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This position requires working in hybrid model in our Warsaw office
What will you be doing on a day-to-day basis?
In this role, you will be responsible for the stealth and combat systems, NPC behaviours, enemy archetypes, encounters and combat spaces, player feedback, and balancing the moment-to-moment related gameplay loop. You'll drive features from concept to final polish, working closely with gameplay and AI programmers, animation, level design, UI/UX, VFX, audio and production, while owning the overall quality, consistency and feel of the stealth/combat experience.
Job requirements:
What will help you succeed in this role?
- 7+ years of professional experience in Combat design, Gameplay Design, Technical Design, AI Design or a related discipline.
- Shipped at least two PC or console titles, including one where you owned a significant gameplay feature from concept to release.
- Strong experience designing stealth gameplay, combat gameplay or both.
- Deep understanding of player agency, gameplay readability, encounter design and moment-to-moment pacing.
- Experience designing NPC behaviors, enemy archetypes and AI-driven gameplay systems.
- Practical experience working directly in Unreal Engine.
- Strong knowledge of Blueprints, Behavior Trees, State Trees or equivalent gameplay scripting solutions.
- Hands-on approach to gameplay implementation, not only documentation.
- Proven ability to define and drive the long-term vision of complex gameplay systems, ensuring consistency throughout development.
- Excellent analytical and problem-solving skills. Ability to quickly identify gameplay issues, prototype solutions and iterate based on testing and player feedback.
- Strong communication skills: openness to feedback and experience collaborating with multidisciplinary teams.
- Highly organized, self-driven and comfortable taking ownership of complex features with minimal supervision.
- Ability to balance creative vision with technical constraints and production realities.
- Experience creating concise, actionable gameplay documentation.
- Ownership mindset with the ability to independently drive complex gameplay features.
- Communication skills in English and Polish (minimum B2 level)
Portfolio (required):
Please submit a portfolio with examples of:
- Combat mechanics you've designed and implemented.
- Enemy archetypes, AI behaviours or combat systems you've created.
- Hands-on implementation of gameplay features, not only design documentation.
- Examples that illustrate your design process, iteration and problem-solving approach.
What we offer?
- Health and Wellness
- psychological support/care
- private medical package
- Multisport
- Development
- team training budget
- in-office library
- Our office
- near Metro Stadion Narodowy and Dworzec Wschodni stations
- dog-friendly
- in-house gym
- no dress code
- car and bike parking
- chill zone
- video, board and arcade games
- Working conditions
- flexible working hours
- hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
- 20 or 26 days of fully-paid holiday leave
- international working environment
- Events and more
- attendance in game dev events
- relocation budget for candidates from abroad
- referral program
- annual company events
- merch/swag

