10000 - 18000 PLN
No information
Our teams are fully staffed at the moment, but we’re always expanding and planning next steps. This is a Talent Pool opening for both future internal roles and project-based outsourcing. We’re looking to build relationships with talented creators today, so we can jump straight into a conversation as soon as our next hiring wave kicks off or a new outsourcing need arises.
What you will do:
- Create particle systems in Niagara (UE5)
- Create necessary building blocks for VFX systems:
- textures (flipbooks, noises, tileable textures, masks)
- materials (base materials, requested custom materials)
- meshes (particle meshes, VATs)
- simulations for all of the above
- Optimize VFXs according to guidelines
- Operate closely with programmers, designers and artists
- Work on the software that we use in our pipeline: EmberGen, Blender, Substance Designer
What you need:
- Minimum 2 years of relevant industry experience
- Good knowledge of Unreal Engine and Niagara
- Rudimentary knowledge of Blueprints
- Understanding of the basic artistic concepts (color theory, composition, pacing etc)
- Strong communication skills
- Intermediate Polish (B1/B2 level)
- Intermediate English (B1/B2 level)
Bonus points for:
- Experience in any of our preferred software
- Passion for video games
- Strong technical skills concerning VFX production
- Fluent English (C1/C2 level)
We offer:
- Salary: 10000 - 18000 PLN month on B2B contract (depending on experience and skills)
- Flexible working hours.
- No crunch.
- No non-compete policy.
Submission / Portfolio Instructions:
- CV is required.
- Portfolio or demo reel is required.
- Cover letter is optional.
- Must be willing to complete an art test if requested.
ID: 119
Date of publication: 24/06/2026

