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Anshar Studios
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Technical Animator

Anshar Studios25 cze 2026
  • Katowicecountry flagPL

Salary Range

6250 - 20900 PLN

Employment Form

No information

Working mode

No information
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Job Description

Anshar Studios is looking for a talented Technical Animator to join our team on site in Katowice, Poland to help us develop games using Unreal Engine. If you have a passion for game development and a strong background in Unreal Engine, we would love to hear from you!

Responsibilities:

  • Design, develop, and maintain animation systems for character and gameplay needs.
  • Create and maintain character rigs, ensuring they meet the highest standards of animation quality.
  • Develop and maintain in-house animation tools and scripts to support the animation team.
  • Work closely with animation, modelling, gameplay and technical teams to achieve seamless integration of systems, tools, and rigs.
  • Take responsibility for key parts of the animation process or specific game features, ensuring consistency across the project.
  • Provide mentorship and guidance to less experienced technical animators and animators.

Requirements:

  • Minimum of 2 years of experience as a technical animator or similar role in the video game industry.
  • Proven expertise in animation tool development using blueprints or scripting languages such as Python, C#, C++.
  • Strong background in character rigging, with in-depth knowledge of skinning, deformation, and facial rigging techniques.
  • Extensive experience with animation state machines, gameplay mechanics, Control Rig, IK solutions, physics systems, and comprehensive technical proficiency with Unreal Engine, especially the Animation Blueprint (ABP).
  • Excellent problem-solving skills with the ability to troubleshoot and resolve complex technical issues.
  • Strong communication and teamwork skills, with the ability to work effectively in a collaborative environment.
  • Advanced English (B2/C1 level).
  • Intermediate Polish (B1/B2 level).

Pluses:

  • Experience with recent features in Unreal Engine's animation toolkit, including Metahuman Animator, and Motion Matching technologies.
  • Ability to read and modify C++ code.
  • Familiarity with Gameplay Ability System.
  • Managing animation pipelines for characters of different body proportions.
  • Experience with character dismemberment techniques.

Salary:

  • Specialist: Contract of Employment - 6 250 PLN - 11 050 PLN gross (depending on skills and experience).
  • Senior/Expert: Contract of Employment - 10 425 PLN - 20 900 PLN gross (depending on skills and experience).

We offer:

  • Hybrid or onsite work models.
  • Flexible work hours (core hours 10-15).
  • Private life and health care insurance.
  • Co-financing of Multisport cards.
  • English lessons.
  • Help with relocation.
  • No crunch.
  • No non-compete policy.
  • Pet-friendly office.
  • Co-financed, and treated as work days, participation in a selection of conferences and workshops.

Submission / Portfolio Instructions:

  • CV is required.
  • Portfolio and/or reel demonstrating relevant skills is required.
  • Must be willing to complete a test if requested.