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Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart?:
- Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
- Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
- Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
- Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Position:
- Gameplay Programmer
- Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
Responsibilities:
- Overseeing and maintaining overall gameplay code base and maintaining gameplay features.
- Prototyping and implementing gameplay systems.
- Supporting other departments such as AI or Tools.
- Solving problems with gameplay systems.
- R&D - being up to date with the latest technology and trends when it comes to gameplay systems.
Requirements:
Feel free to apply if you have:
- At least 5 years of experience working with UE4 or UE5 or equivalent.
- Experience in prototyping and implementing gameplay systems.
- Experience working on an UE-based AA/AAA title in a similar position.
- Extensive knowledge of C++.
- Experience working with GAS (Gameplay Ability System).
- Familiarity with UE animation systems.
- Extensive knowledge of gameplay design patterns in UE5.
- Self-reliance when it comes to solving problems.
- Good communication skills.
Nice to have:
- Experience of working with console development in the past (PS5/XSX).
- Experience in optimizing code for consoles (PS5/XSX).
- Experience with decision making systems other than Behaviour Trees.
- Experience with variety of approaches to characters animation systems.
- Experience in scripting in languages such as C#/Python.
- Good understanding of World Partition.
Location: Kraków (On-site, Remote options available)
Department / Area: Programming

