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Bloober Team
No informationProgramowanieAnimacje

Gameplay Programmer

Bloober Team16 lip 2026
  • Krakówcountry flagPL

Working mode

No information
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Job Description

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?:

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Position:

  • Gameplay Programmer
  • Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Responsibilities:

  • Overseeing and maintaining overall gameplay code base and maintaining gameplay features.
  • Prototyping and implementing gameplay systems.
  • Supporting other departments such as AI or Tools.
  • Solving problems with gameplay systems.
  • R&D - being up to date with the latest technology and trends when it comes to gameplay systems.

Requirements:

Feel free to apply if you have:

  • At least 5 years of experience working with UE4 or UE5 or equivalent.
  • Experience in prototyping and implementing gameplay systems.
  • Experience working on an UE-based AA/AAA title in a similar position.
  • Extensive knowledge of C++.
  • Experience working with GAS (Gameplay Ability System).
  • Familiarity with UE animation systems.
  • Extensive knowledge of gameplay design patterns in UE5.
  • Self-reliance when it comes to solving problems.
  • Good communication skills.

Nice to have:

  • Experience of working with console development in the past (PS5/XSX).
  • Experience in optimizing code for consoles (PS5/XSX).
  • Experience with decision making systems other than Behaviour Trees.
  • Experience with variety of approaches to characters animation systems.
  • Experience in scripting in languages such as C#/Python.
  • Good understanding of World Partition.

Location: Kraków (On-site, Remote options available)

Department / Area: Programming