Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.
Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.
Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.
What sets us apart:
- Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
- Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
- Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
- Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.
Currently we are looking for:
Programmer:
Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!
What you'll be doing:
- Maintaining and improving our animation code base, keeping cross-system functionality solid.
- Prototyping and implementing animation systems for AI-controlled enemies.
- Working closely with gameplay and AI programmers to keep logic and animation working smoothly together.
- Staying up to date with animation tech and trends, and bringing new ideas to the team.
Job requirements:
Feel free to apply if you have:
- Solid knowledge of C++
- Solid knowledge of UE4 or UE5
- Experience with UE animation systems
- Comfortable debugging and profiling with UE tech (e.g. Rewind Debugger)
- Experience in prototyping and implementing locomotion systems
- Knowledge of VS2022 and/or Rider
- Self-reliance when it comes to solving problems
- Good communication skills
It would be also nice to have:
- Experience with GAS (Gameplay Ability System)
- Knowledge of Perforce (P4)
- Experience working on a UE-based AA/AAA title in a similar role
- Experience optimizing code for consoles (PS5/XSX)
- Experience with multithreading and animation fast path optimization
Location: Kraków, Małopolskie, Poland
Work modes: On-site, Remote, Hybrid
Category: Programming (game development)
