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11 bit studios
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Senior / Expert Technical Artist (Frostpunk 1886)

11 bit studios24 sie 2026
  • Warszawacountry flagPL
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Zdjęcie profilowe firmyGAMEDEV

11 bit studios

Tryb pracy

Brak informacji
Unreal Engine
Blender
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Opis stanowiska

We are looking for a Senior/Expert Technical Artist to help us create high-quality materials and technical art solutions for Frostpunk 1886. You will work closely with artists and programmers, build shaders and tools in UE5, and help keep assets optimized and production-ready.

What will you be doing on a day-to-day basis:

  • Create high-quality materials and shaders in UE5.
  • Build and maintain Blueprint- and code-based tools for the art team.
  • Create and update documentation for tools, workflows, and engine limitations.
  • Help with optimization, profiling, and debugging in the final product.
  • Work with Art Leads, Technical Directors, programmers, and QA to make sure assets meet technical requirements.

Job requirements:

What will help you succeed in this role:

  • For a senior position:
    • Good knowledge of UE materials and shading workflows.
    • Solid understanding of the UE5 rendering pipeline, including PBR and post-processing.
    • Experience with UE Blueprints for tools or gameplay-supporting systems.
    • Practical approach to problem-solving and a good understanding of optimization.
    • At least one shipped title or completed commercial project.
  • For an expert position, we also require:
    • Deep, production-proven knowledge of UE5 materials, shaders, and rendering.
    • Experience designing scalable material, shader, and technical art workflows.
    • Strong understanding of GPU performance, profiling, and optimization.
    • Ability to take ownership of complex technical and visual problems and drive them to resolution.
    • Experience mentoring other artists and defining technical best practices.
  • Please remember to include your portfolio (link or file) with your application, as this is one of the evaluation criteria.

Nice to have:

  • Knowledge of VFX or lighting.
  • Experience with procedural workflows (e.g. Substance Designer or other node-based tools).
  • Familiarity with shader languages such as HLSL or GLSL.
  • Background in 3D software such as Blender, 3ds Max, or Maya.
  • Experience working closely with both artists and programmers.

What we offer:

  • Health and Wellness
    • psychological support/care
    • private medical package
    • Multisport
  • Development
    • team training budget
    • in-office library
  • Our office
    • near Metro Stadion Narodowy and Dworzec Wschodni stations
    • dog-friendly
    • in-house gym
    • no dress code
    • car and bike parking
    • chill zone
    • video, board and arcade games
  • Working conditions
    • flexible working hours
    • hybrid work (3 days from office, 2 days from home + additional pool of remote days per year)
    • 20 or 26 days of fully-paid holiday leave
    • international working environment
  • Events and more
    • attendance in game dev events
    • relocation budget for candidates from abroad
    • referral program
    • annual company events
    • merch/swag