Who we are
You'll slot into a small, focused crew - working directly with the producer, designers, and the lead programmer on a PC simulation title. No layers of middle management, just people who need the vehicle physics and gameplay systems to actually work.
Who we're looking for
A mid-level UE5 developer comfortable owning features end-to-end, from Blueprints prototyping to solid C++ implementation. You don't need to have shipped a AAA title, but you should know your way around the Chaos Vehicle System and not panic when a wheel clips through the road mesh.
What we expect
- Solid working experience with Unreal Engine 5 and C++
- Practical knowledge of Blueprints
- Hands-on experience with the Chaos Vehicle System
- Comfortable working with SVN version control
- English good enough for daily back-and-forth with the team
Exposure to HLSL, Steam API, multiplayer networking, or Unreal Insights profiling will make you stand out.
Recruitment is handled by Hunterdev (WorkPlays) for Imponderabilia.
Apply through the portal with your CV - we'll get back to you with next steps.
