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Bloober Team
No informationAudioDesign

Senior Sound Designer

Bloober Team24 lip 2026
  • Krakówcountry flagPL

Working mode

No information
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Job Description

Job description:

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.
  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.
  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.
  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Senior Sound Designer

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Within this role you will:

  • Create AAA quality, original SFX using a range of sound design methods and techniques
  • Record, implement and test sounds in game
  • Mix the game and help maintain artistic vision across project
  • Design and develop audio systems
  • Work closely with our talented Audio Team
  • Collaborate across departments to deliver the best audio experience

Job requirements:

Feel free to apply if you have:

  • 5+ years of relevant industry experience
  • Outstanding sound design skills shown through game credits and portfolio
  • Participation in the full development cycle for at least one shipped AA+ title with significant contribution to the project
  • Proficiency in Nuendo
  • Expertise in using Audiokinetic Wwise middleware
  • Excellent knowledge of UE blueprints and in-engine audio implementation
  • Strong experience in studio and field recording
  • Attention to details, independence, problem-solving skills and willingness to learn
  • Fluent level of English

It would be also nice to have:

  • Degree in Audio or Sound Design
  • Musical education

Location:

Kraków, Małopolskie, Poland

Work mode:

On-site