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Company:
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 80+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! Our leader is Cryptogram: Word Brain Puzzle - #3 spot among all iOS/Android word games in the US.
Position:
- Senior UI/2D Artist
- Location: Poland
- Location Type: Remote
- Employment Type: Full time
- Department: RnD
What are you working on?
- Genres: Puzzle, Casual
- Platforms: iOS, Android, Mobile
Responsibilities:
- Develop and design UI/UX for mobile games (iOS, Android), focusing on puzzle genre.
- Use AI tools to speed up content production.
- Create simple graphic assets, including icons, logos, and other small-scale visual elements to complement the user interface.
- Participate in the creation of a universal interface template for projects (standard screens, guidelines, design system).
- Prepare and adapt graphic materials, including slicing for various devices and resolutions.
- Conduct market analysis, study competitive solutions, and implement best practices into products.
- Testing, as well as optimize user flows to improve conversion rates.
- Collaborate with the product team and developers at all stages of product creation, participate in reviews and discussions.
- Maintain and support the design system, document processes, and establish interface design standards.
Requirements:
- Experience as a 2D UI/UX Artist for 3+ years with a focus on mobile games (casual, puzzles, hyper-casual).
- Strong expertise in Figma.
- Deep understanding of UX/UI principles for mobile platforms.
- Strong analytical skills, understanding of key metrics, and the ability to apply them to improve UX.
- Knowledge of layout principles and interface adaptation for different devices and resolutions.
- Willingness to work in a fast-paced environment, initiative, independence in decision-making, and high-quality execution.
Will be a plus:
- Experience with Unity.
- Experience with UI animations and VFX.
- Experience with other graphic packages.
- Knowledge of the basics of game design and the specifics of game interfaces.
Conditions and bonuses:
- 18 business days of compensated day-offs.
- 8 paid Personal Days a year + 1 day is added every year.
- Flexible Public Holidays policy.
- 100% Sick Leave compensation.
- Payment for wear and tear on equipment while using a personal computer.
- Remote work.
